193,454 Commits over 4,079 Days - 1.98cph!
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
More loot stuff.
Aurora improvements. #priorities
Manifest.
Put the backing on the separate panels, not on the base inventory, so it's not there all the time.
Working on a secondary timer that can be used with timed mission tasks
Hide the mission package drop location in the task list
Gang package get mission basics working.
Various loot related stuff.
Smeltable iron scrap as an alternative to mining ore.
Unlocks can now be unlocked via a trigger
Graves unlock is now unlocked when a member of the player's tribe is killed
color/value/harmony tweaks
Fixed some more issues with dead/buried units
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
Added facial hairstyle 2 to male set
Fixed some hair prefabs
Added a grave building that can be used to bury a dead unit
Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet)
Also fixed exceptions when mousing over a unit that was killed via debug tools
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
Merge basic trading system into Main. Not integrated into missions at this stage.
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
More scenario editor save/load basics
Re-centered the map position arrow
Fixed a tricky trading bug. Refreshing both container UIs when either one changed was no good - one would try to refresh with outdated info, and could throw an NRE in certain situations.
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added facial hair style 2 to hair-impl
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
More iceberg progress
Slightly more snow ores
fix some UI sorting
tweaked UI anim
Scenario editor save/load WIP. List scenarios in UI
added DevTools, ifdef'd to unity editor for now.
f9 toggles UI
f10 enters free cam
Fixed server compilation
Updated manifest
stub away the rest of chromium's dialogs, url scheme restrictions
Northen Hapis more cold, icelakes and icebergs prep