193,454 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Added hair deformation and removal flags to all(?) head wearables
7 Years Ago
Merge from main
7 Years Ago
Finished hair removal and deformation code
7 Years Ago
hitting escape with UI hidden will now show the UI (panic mode)
7 Years Ago
HideableCanvas component, added to match mode canvases hit f9 to toggle UI
7 Years Ago
more
7 Years Ago
scale tweaks
7 Years Ago
Cherry picked Pauls changes
7 Years Ago
observer
7 Years Ago
croc
7 Years Ago
arena structure cleanup
7 Years Ago
komodo and crocodile material setups
7 Years Ago
gang ui and tree stuff
7 Years Ago
more AI refactor
7 Years Ago
try to load chromium first
7 Years Ago
Item description updates and fixes Phrases
7 Years Ago
AI is no longer a static class, created with each local game, has it's own AISettings.
7 Years Ago
Tweaked Flower sizes, colors and patch density to look a little more natural
7 Years Ago
more AISettings
7 Years Ago
Set goblin biome filter to Everything.
7 Years Ago
Sulfur collectable layer fix Wood collectable layer fix
7 Years Ago
tree and deco colliders + gibbables prefab setup for deployables and world models
7 Years Ago
load awesomium by default for now
7 Years Ago
Updated new Goblin to make it work properly in new NPC system.
7 Years Ago
Fixed usage of DoPrepare and OnValidate in NPC class.
7 Years Ago
Make DLabelEditable.OnLabelTextChanged's return value optional
7 Years Ago
Fixed DGrid.SortByMember's second parameter being forced to true
7 Years Ago
Goblin with a busted ID.
7 Years Ago
Fixed DColorCombo.GetColor returning nil
7 Years Ago
Trading now working all the way through
7 Years Ago
Merge from main
7 Years Ago
Fixed culling edge case + extra debugging
7 Years Ago
Trading...
7 Years Ago
Trading...
7 Years Ago
Folder in the wrong place.
7 Years Ago
Cleanup. Scene stuff. Pre goblin class conversion test.
7 Years Ago
More trading work
7 Years Ago
EAC SDK update
7 Years Ago
Updated candle hat prefab with deformation flags
7 Years Ago
Wearable based hair deformation (wip)
7 Years Ago
Syke! removed balds Eyebrows and facial hair now properly adjusted to face (morph cache) Replaced eyebrow and facial hair meshes with matt's fixed versions
7 Years Ago
spliit AI UDIScore to own class. wip new AISettings stuff
7 Years Ago
Undone last checkin
7 Years Ago
Looking at using observer instead of groups.
7 Years Ago
more
7 Years Ago
Added steamid-based hair piece randomization Added bald/remove option
7 Years Ago
tree decoration models, individual world models files, textures
7 Years Ago
wip tutorial map and squad
7 Years Ago
changed all MouseInput. to BaseInput.
7 Years Ago
more