197,430 Commits over 4,110 Days - 2.00cph!

7 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
7 Years Ago
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland
7 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
7 Years Ago
More
7 Years Ago
UI bits
7 Years Ago
more apple tree
7 Years Ago
apple tree
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
Replaced BaseSettings.GridUpdateRate with IsStatic bool
7 Years Ago
Grid static entities not getting grid positions
7 Years Ago
Fixes
7 Years Ago
BaseGrid.ValueAtEntityPosition robustness
7 Years Ago
various fixes
7 Years Ago
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them.
7 Years Ago
Save
7 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
7 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
7 Years Ago
merge from main
7 Years Ago
Progress backup
7 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
7 Years Ago
Renamed a few vars in NetworkEntity to match new version
7 Years Ago
Added NPC.GetCurrentSchedule
7 Years Ago
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7 Years Ago
Progress backup
7 Years Ago
Fixed GridManager not being properly reset between sessions EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
7 Years Ago
Added Bass projects to the plugins folder.
7 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
7 Years Ago
Rolling back BaseProjectile to before goosey's changes
7 Years Ago
Trying to untangle merge / subtract garbage
7 Years Ago
Updated manifest
7 Years Ago
Code gen
7 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
7 Years Ago
Merged back in subtracted AI changes.
7 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
7 Years Ago
Updated keylock phrases to reflect a key is no longer required Phrases
7 Years Ago
Fixes from testing
7 Years Ago
Adapted craggy to test ragdolls.
7 Years Ago
Taming the ragdoll physics WIP
7 Years Ago
Using IBuildingUnitUser in building ownership. Removing character references. IBuildingUnitUser is now an interface on the owner PersistentPerson rather than the character since it's the person, and not their current character, that really owns a building.
7 Years Ago
Starting equipment
7 Years Ago
Magic stuff.
7 Years Ago
Ragdoll & corpse stuff
7 Years Ago
shortened the delay time before bringing the shield up after swinging a sword.
7 Years Ago
Various
7 Years Ago
Committing v_semi_pistol reload meta file since nobody else is
7 Years Ago
Fixed editor decal error
7 Years Ago
Merge from network_lerp_2
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
Subtracting 25071