193,448 Commits over 4,079 Days - 1.98cph!

7 Years Ago
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7 Years Ago
Replaced all OR conditions with ConditionGroups in OR mode. Node editor now shows the condition mode. Changed some conditions to use GetEntity instead of Target. Disabled some filtering and validation of conditions pending a check for blackboard key targets.
7 Years Ago
NPC sound improvements.
7 Years Ago
Scene stuff
7 Years Ago
Cleaned 1gb of crap.
7 Years Ago
Prop stuff
7 Years Ago
Add footstep effects to NPCs that lacked them.
7 Years Ago
Moved VampireKnight into Moss.Ai Fixed switch compile errors. Got base folder on validate to update on vampire prefabs. Updated SkinEffects with foot specific callbacks.
7 Years Ago
Knight sounds. Item tweaks.
7 Years Ago
Scene, NPC & loot stuff.
7 Years Ago
Apply block targeting in practice. Apply invinsibility in practice.
7 Years Ago
UI bits
7 Years Ago
Fixed scene loading using path instead of build settings name
7 Years Ago
Use MapSettings consistently various systems
7 Years Ago
Entity Test
7 Years Ago
Removed blocker from Rocket factory staircase
7 Years Ago
More editor bits
7 Years Ago
Rocket factory stair colliders / LOD settings
7 Years Ago
Cleanup
7 Years Ago
Moved a thing
7 Years Ago
Missed a bit
7 Years Ago
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
7 Years Ago
option UI tweak
7 Years Ago
fixed leash timer on Duke.
7 Years Ago
Better leash behaviour
7 Years Ago
Proper commit this time.
7 Years Ago
Added some debug info to behaviour
7 Years Ago
Duke Prefab fixes Manifest
7 Years Ago
A little NPC corpse gen tweaking
7 Years Ago
More scenario editor Added some JSON type converters
7 Years Ago
First pass on multiple speed states for NPCs.
7 Years Ago
Pre npc conversion backup.
7 Years Ago
Condition groups are now working. Removed Conditions from DSE and related editors (hopefully).
7 Years Ago
protocol++
7 Years Ago
tweaked tutorial marker arrow
7 Years Ago
Minor fix
7 Years Ago
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7 Years Ago
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7 Years Ago
more tutorial
7 Years Ago
Rocket factory layout changes Added makeshift walkways Replaced some of the lifts with staircases Material tweaks to make the area easier to navigate Added interior lights
7 Years Ago
Doing a quick Entity test.
7 Years Ago
Scenario progress Compile fix
7 Years Ago
tutorial turn 3 wip
7 Years Ago
adding tutorial marker stuff
7 Years Ago
ConditionGroups editor side WIP
7 Years Ago
Corpse stuff
7 Years Ago
7 Years Ago
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default tutorial can restore AI settings to continue game as normal after tutorial stages
7 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
7 Years Ago
updates to world double barrel shotgun rigged source