193,475 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Making item receive task able to drop items into gang safes and so on
8 Years Ago
▍▊▋▊▊▋▆▍▋▊▅▅█ ▉▄▋▍▍ ▉▌▆
8 Years Ago
hacky keycode double entry fix
8 Years Ago
merge
8 Years Ago
Phone can kind of send messages to another phone now.
8 Years Ago
Back to main
8 Years Ago
Pre-merge
8 Years Ago
Cleaned 2gb+
8 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
8 Years Ago
More tree stuff. Pre-cleanup.
8 Years Ago
miner hat nre fix maybe
8 Years Ago
removed debug.log missing files
8 Years Ago
Back to previous near view ssao values
8 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
8 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
8 Years Ago
Optimizations Env stuff
8 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
8 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
8 Years Ago
▉▌▇▉▇▆▌ ▍▆▍
8 Years Ago
More UI
8 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
8 Years Ago
Fixed some rock profabs missing biome material object components
8 Years Ago
more ui tweak
8 Years Ago
More UI fuckery
8 Years Ago
BBQ for Tom!
8 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
8 Years Ago
Save
8 Years Ago
UI tools, menu tinkering
8 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
8 Years Ago
slightly lower chance of satchel duds bradley health reduced
8 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
8 Years Ago
Save
8 Years Ago
Seperators in the selected unit UI are now conditional based on the various widgets
8 Years Ago
vm bow - aiming fix
8 Years Ago
Fixed another ArgumentNullException
8 Years Ago
█▌▆▆▍ ▄█▉▇▆▇▇█▍▉▌▌▌▋ ▆▆ ▆▄▄▌
8 Years Ago
▍▅▍██▍ ▍▄ █▊▄▅▅█▆▉▆█▋▊▇▉▆▇▌▆▋▄▉, ▄▇▉▇▍▉▄▄▉▉▇▄▆▌▆▄█▍▋█▅▉▄▄▍
8 Years Ago
lowered HQM available from heli/bradley gibs
8 Years Ago
shade updates
8 Years Ago
More env stuff and shader conversions
8 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
8 Years Ago
boonie hat has some armor protection
8 Years Ago
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
8 Years Ago
▆▊▇▍▌█ ▆▄▍▄
8 Years Ago
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
8 Years Ago
tweak ui update lighting for unity 2017
8 Years Ago
Phone progress
8 Years Ago
post tweaks
8 Years Ago
Added vertex-alpha as occlusion input to hair shader
8 Years Ago
fixed radial menu button animators not working, removed tweeners various AI tweaks