193,481 Commits over 4,079 Days - 1.98cph!
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
Fixed projectiles not reparenting properly when detached from a corpse
Exiting Effects now get a an extra Tick so that exit actions are run correctly (fixes units getting stuck in stealth pose)
More work on gang mission stuff. Non-functional at present
Fixed several audio channels not respecting audio settings (Ambient/Ocean/Weather/Wind are now controlled by the Effects slider)
Starting on how the gang missions will be created and work with each other
Just adding notes about missions sort of as a plan
Fix stray dome sounds on lighthouse
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
Working on gang mission tasks
colour coded target channel text on chat input box, exposed in inspector.
New chat system, global and match channels.
Pressing tab with chat input open when in a match will switch between sending to global or the match.
Setup rough placeholder chat colours.
Server sends a server chat message when someone connects.
Deleted CmdChat
workbench radius tripled
can rotate workbenches
gab for gameplay is ignored if chat input is open, chat input UI tweak
No errors.
WIP foliage conversion.
▍▋▉▅▉▍▊▊▅ ▉▌▋█▆▍▌ ▍▇▋ ▉▅▋▍▅▋▊
Reduced SSAO near to far fade range
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
fixed peacekeeper mode not working on turrets
Phone almost ready to start to make calls.
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better.
Added female_hairstyle_01 lods
chat channels, more chat setup
Hide unit path widget/line renderer when UI is invis
Deleted FireFuelCapacityConsideration, replaced usage with MachineProcessCapacity
Added MachineProcessCapacity consideration
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
MachineProcessAction desires are fulfilled when the target process' capacity hits ~100%
vm salvaged Icepick and Water jug anim fix
Tweaks to water ssr; added refinement step for low incidence angle
fixed wrong texture appearing on satchel charge when thrown
Fixed DecorAlign NRE spam
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
Fixed Unit.Progression component not unsubscribing from events.
Fixed Unit.Progression subscribing to AIManager's global behaviour completion event, instead subscribes to only it's own
Changed the way the fists icon works.
Placing a campfire now creates a MachineProcessActionDesire for the machine process
fix menu display in the main scene
Facepunch plugin fixes
wip chat conversion