193,481 Commits over 4,079 Days - 1.98cph!

8 Years Ago
bandana/cap provides minimal protection candle hat provides minimal protection miner hat provides same protection as burlap wrap slightly smaller flare on miner hat
8 Years Ago
Fixed projectiles not reparenting properly when detached from a corpse
8 Years Ago
Exiting Effects now get a an extra Tick so that exit actions are run correctly (fixes units getting stuck in stealth pose)
8 Years Ago
added basic map grid
8 Years Ago
Gang missions
8 Years Ago
More work on gang mission stuff. Non-functional at present
8 Years Ago
Fixed several audio channels not respecting audio settings (Ambient/Ocean/Weather/Wind are now controlled by the Effects slider)
8 Years Ago
Starting on how the gang missions will be created and work with each other
8 Years Ago
Just adding notes about missions sort of as a plan
8 Years Ago
Fix stray dome sounds on lighthouse
8 Years Ago
All kinds of shit WIP
8 Years Ago
Memory profiler, misc
8 Years Ago
Various
8 Years Ago
Item drop task.
8 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
8 Years Ago
Working on gang mission tasks
8 Years Ago
colour coded target channel text on chat input box, exposed in inspector.
8 Years Ago
New chat system, global and match channels. Pressing tab with chat input open when in a match will switch between sending to global or the match. Setup rough placeholder chat colours. Server sends a server chat message when someone connects. Deleted CmdChat
8 Years Ago
Various
8 Years Ago
workbench radius tripled can rotate workbenches
8 Years Ago
gab for gameplay is ignored if chat input is open, chat input UI tweak
8 Years Ago
No errors. WIP foliage conversion.
8 Years Ago
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8 Years Ago
Reduced SSAO near to far fade range
8 Years Ago
small/medium wooden sign default bp hanging sign/pictureframe large not researchable
8 Years Ago
Part2
8 Years Ago
Part 1
8 Years Ago
fixed peacekeeper mode not working on turrets
8 Years Ago
Phone almost ready to start to make calls.
8 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
8 Years Ago
missed one
8 Years Ago
chat channels, more chat setup
8 Years Ago
wip chat stuff
8 Years Ago
Hide unit path widget/line renderer when UI is invis
8 Years Ago
Deleted FireFuelCapacityConsideration, replaced usage with MachineProcessCapacity
8 Years Ago
EAC SDK update
8 Years Ago
Added MachineProcessCapacity consideration
8 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
8 Years Ago
MachineProcessAction desires are fulfilled when the target process' capacity hits ~100%
8 Years Ago
vm salvaged Icepick and Water jug anim fix
8 Years Ago
Tweaks to water ssr; added refinement step for low incidence angle
8 Years Ago
fixed wrong texture appearing on satchel charge when thrown
8 Years Ago
Fixed DecorAlign NRE spam
8 Years Ago
Misc
8 Years Ago
greyboxed truck cabin module tweaks to 4 module chassis platform (rear axle flowing more visually) using wheel bone scale factor to size wheels up on 4 module chassis
8 Years Ago
Fixed Unit.Progression component not unsubscribing from events. Fixed Unit.Progression subscribing to AIManager's global behaviour completion event, instead subscribes to only it's own
8 Years Ago
Changed the way the fists icon works.
8 Years Ago
Placing a campfire now creates a MachineProcessActionDesire for the machine process
8 Years Ago
fix menu display in the main scene
8 Years Ago
Facepunch plugin fixes wip chat conversion