197,190 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
8 Years Ago
increased wave scale
8 Years Ago
Snowman meshes and textures
8 Years Ago
Added BuildingGradeDecay to doors and frame inserts
8 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
8 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
8 Years Ago
Another null check for ValidateObjectReferences
8 Years Ago
Presumably fixed NRE in ValidateObjectReferences
8 Years Ago
SquadEditorPlacingState now only allows you to modify your own team's units More squad editor career mode fixes
8 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
8 Years Ago
NPC fix
8 Years Ago
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
8 Years Ago
Highlight fixes
8 Years Ago
more career squad editor stuff
8 Years Ago
splats
8 Years Ago
career match squad stuff
8 Years Ago
LeagueFixture can now hold a squad setup per team + serialize them. squad editor can now load a squad per team.
8 Years Ago
Scene backup
8 Years Ago
Christmas lights can no longer be picked up if building blocked
8 Years Ago
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
8 Years Ago
Network++
8 Years Ago
Pookie bear deploy fixes
8 Years Ago
merge into main
8 Years Ago
Small culling toggle correction
8 Years Ago
Manual Windows build
8 Years Ago
merge from main
8 Years Ago
small culling toggle correction
8 Years Ago
adjusted requirements for some items
8 Years Ago
reindeer/santa hat protection values candy cane lickable xmas enabled xmas loot table balance
8 Years Ago
Missing file.
8 Years Ago
Backup
8 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
8 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
8 Years Ago
Manual Windows build
8 Years Ago
Fixed and simplified cull processor
8 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
8 Years Ago
Scene backup
8 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
8 Years Ago
fixed normals on graduation cap and converted over to use single material with MGAO setup. Added school cap and dunce cap hats with materials. Created basic prefabs
8 Years Ago
hilighting
8 Years Ago
Minor edits
8 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
8 Years Ago
Merge in latest from Main
8 Years Ago
Turn off apex news check
8 Years Ago
Bug fixes
8 Years Ago
xmas content
8 Years Ago
Changing things where possible from using NetworkUser, to the more general PersistentPerson
8 Years Ago
Hilighting
8 Years Ago
Trees now give a good amount of sticks. Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
8 Years Ago
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)