193,474 Commits over 4,079 Days - 1.98cph!
fixed slight flickering when player lands from a jump
gameInstance now stores the match start time, server console outputs game length as part of game close summary
disable footIK when sleepign
All players get a server chat notification that someone is looking for a match when a player joins an empty queue and there's less than X players connected.
Server messages are now in italics.
Cursor resets to normal mode as soon as a movement order is issued
Usuable unit indiciators are now hidden when holding right mouse to show attack ranges, fixes confusion when a usable unit is in range of an attack
added empty Avatar, Unit, Arena customisation editor state classes, editor mode buttons now trigger entering the correct state.
hooked avatar, unit and arena mode buttons up
optimized foot IK calculations
added console variables to disable foot IK
UIMapButton refactored to override UIEditorButton as required
new UIEditorButton as a base class for the editor mode panel buttons
Disabled editor panel animations
fix for squad editor unit counts not being refreshed in correct order with new setup
added code for foot planting IK
modified walk/run/sprint animations to look better with IK foot planting
Refactored UICurrentMapInfoTab to generic UIEditorWindow
more editor UI refactoring
Removing options code from UIScrollListConfig, UIMapButton, making more generic
Phone serialization and client and server error fixes.
refactored UISquadEditPanels into generic UIEditorPanels with events
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
update chat panel stuff , fixed some UI sorting
analytics test (not sure if I'm doing it right)
Transparent autosprint nixed.
Manifest
Cleansed the spawn tables to get rid of errors from deleted stuff
0 height falloff in the prefab
lowered capture point capacity from 30 to 20
resaved control1 map with new values
Tile topper control mode fix for map editor.
Some control state changes.
delete and delete drag actions now work map editor again
more map editor fixes, tile based mouse drag events work again
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RTS camera tweaks
Controls modes prep
Fog of war distance calcs ignore height