193,470 Commits over 4,079 Days - 1.98cph!
Expanded exclude_renderers to exclude d3d9
Explicit excluded d3d9 target from hair shader
Fixed desires not having their owner set during load (properly)
Fixed InteractionDesire not being properly persisted
updateing foliage source for foliage shader
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
Game mode can specify which camera mode we use
InteractionDesire.GetIcon NRE fix
added radiosity bake to vertex colour channel on male_hairstyle_02
Uncomment steam integration stuff
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
quick timer refactor, cleanup
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Forced bias fallback only for alpha
update UI, fix hover area for menu button
added timer blinking anim
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
Removed memory profiler because its not compiling
BaseTest, TestUnitExplosion
green vertex channel is now used to offsync movement in foliage
Fixed game not being paused on gameover
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0
Minimum momentum drain rate is now 0.01 (up from 0.001)
Animal/Combat/Defensive scoring fixes
Added button to open module in designer from the AI debugger
Added ActiveEmote keyword
Fixed bad priority dropdown in interaction lists
Various UI tweaks
Added interiors post volume
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Delivery mission task work
Simplified - Decided missions don't actually need to know about THE package, and just knowing about the definition rather than the instance is enough. If missions end up with multiple packages, they can be different types (or the code can be updated).
Shared context mission work
Improved some mission parameter stuff
Enabled water SSR tracing behind objects to help mitigate visible gaps
Making item receive task able to drop items into gang safes and so on
hacky keycode double entry fix
Phone can kind of send messages to another phone now.