193,470 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixes
8 Years Ago
Expanded exclude_renderers to exclude d3d9
8 Years Ago
Explicit excluded d3d9 target from hair shader
8 Years Ago
Fixed desires not having their owner set during load (properly)
8 Years Ago
Fixed InteractionDesire not being properly persisted
8 Years Ago
updateing foliage source for foliage shader
8 Years Ago
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
8 Years Ago
Game mode can specify which camera mode we use
8 Years Ago
InteractionDesire.GetIcon NRE fix
8 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
8 Years Ago
Uncomment steam integration stuff
8 Years Ago
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
8 Years Ago
quick timer refactor, cleanup
8 Years Ago
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8 Years Ago
Forced bias fallback only for alpha
8 Years Ago
update UI, fix hover area for menu button added timer blinking anim
8 Years Ago
Whats new text
8 Years Ago
Version++
8 Years Ago
greyboxed > cage module (prisoners/slaves transport) short flatbed and long flatbed modules (storage modules)
8 Years Ago
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8 Years Ago
Removed memory profiler because its not compiling
8 Years Ago
what's new screen
8 Years Ago
Phone
8 Years Ago
BaseTest, TestUnitExplosion
8 Years Ago
green vertex channel is now used to offsync movement in foliage
8 Years Ago
Fixed game not being paused on gameover
8 Years Ago
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
8 Years Ago
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8 Years Ago
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0 Minimum momentum drain rate is now 0.01 (up from 0.001)
8 Years Ago
Scene save
8 Years Ago
Animal/Combat/Defensive scoring fixes
8 Years Ago
Added button to open module in designer from the AI debugger
8 Years Ago
Added ActiveEmote keyword Fixed bad priority dropdown in interaction lists Various UI tweaks Added interiors post volume
8 Years Ago
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8 Years Ago
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8 Years Ago
merge
8 Years Ago
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8 Years Ago
Missions
8 Years Ago
More
8 Years Ago
Delivery mission task work
8 Years Ago
Simplified - Decided missions don't actually need to know about THE package, and just knowing about the definition rather than the instance is enough. If missions end up with multiple packages, they can be different types (or the code can be updated).
8 Years Ago
Shared context mission work
8 Years Ago
Improved some mission parameter stuff
8 Years Ago
Bug fixes and stuff
8 Years Ago
Enabled water SSR tracing behind objects to help mitigate visible gaps
8 Years Ago
Making item receive task able to drop items into gang safes and so on
8 Years Ago
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8 Years Ago
hacky keycode double entry fix
8 Years Ago
merge
8 Years Ago
Phone can kind of send messages to another phone now.