197,174 Commits over 4,110 Days - 2.00cph!
Sheet metal tier rework - closing off holes in walls
career mode market list now uses orange portraits to make them standout from the roster list ones
Commented out EdgeThreshold stuff temporarily
Prevent setting new destination if the current destination is pending (async pathfinding calc).
Fixed spectate cam problems
Stopped NetworkUser Client NRE
renamed unit tab roster tab in ui and code
career and market serialization fixes
entering career mode checks for an existing career save and loads it, otherwise creates a new save.
career mode now saves.
Another try at compile fixing for jenkins
More AI behaviour
Cleanup of ai branch
Changed to using linecast for detecting LOS of item
Merge from player pickup changes
correct obstacle layer on player prefab
made grass spawn on "grass light" & made grass light lighter than grass so its obviously different
next player fixture gets set after career load
league, fixtures, results deserialization
CareerTeamDatabase deserialzes teams and relinks units to teams from ids.
some cliff meshes (taken from vincents fbx exported from max)
started career deserialization
Fixed sleep time speed not triggering
Fixed sleep speed not triggering if a unit in the group is dead
Fixed ActiveRole not getting updated after disabling a role
Fixed role widget not updating correctly after clearing a unit's role
Added cook module to cook role
Typo fix
Fixed active role field not being set properly on a load, also fixes role UI not being correct after load
Fixed activity notifications on low severity lingering forever
fucked off the map object blink shit
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
https://www.youtube.com/watch?v=2g76DUy7jKY
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
subtracted TC loot change incase of hotfix
Activity Generation on Goal Failure WIP
TC no longer drops any loot when destroyed (test)
Fixed building completion activity being generated twice
More behaviour AI
Monument navmesh work.
Agent+DecisionMaking cleanup
Removed obsolete UnitFailuresWidget