193,481 Commits over 4,079 Days - 1.98cph!
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
tweak ui
update lighting for unity 2017
Added vertex-alpha as occlusion input to hair shader
fixed radial menu button animators not working, removed tweeners
various AI tweaks
reduced chat message font size
Adjusted near view SSAO again
Fixed overly lit indirect diffuse on hair BRDF
hooked up the league toasts option
added Team.GetAliveUnitCount()
added MatchOutcomeToast protobuf
game server sends out game outcome notifications with player names and scores (# units left alive per team)
game client now displays the toasts.
latest shader that works (before I break it)
tweaked hair materials to not be as reliant on ssao
Server "del" command also works in the editor on entities
Fixed ArgumentNullException when sleepers are killed
Network++
Unit.Navigation now disables obstacle avoidance for a short time when we're failing to move for some reason
Kill feed get's cleared on disable
updated control help to match the actual controls
seat module dash visual update
added greybox of seat module (passenger row of seats only)
Hair shader zero mip bias when tssaa is disabled
more tweak on the main menu (fear the merge~)
Added match outcome toast placeholder UI panel and animation.
Added UIToastMatchOutcome and hooked up in inspector
Added toast to global ui
ImageMasked destroy materials when creating new instance
Fixed launchsite exploit allowing people shooting from within the walls
Big cleaver vm - fixed hands intersecting when aim running
fixed clipping arm on vm beancan grenade
Added option to mute global chat
Don't fade chat messages when in the menu.
Capped chat message input length.
Created and added male hairstyle 02 to skinupdates2 branch
Moved internal motion vector code to cginc to allow custom passes
Added custom motion vector pass to hair shader to reduce tssaa ghosting
Added non jittery hair shader fallback for non-tssaa modes
Moved chat panels a bit, to work with menu UI layout too.
Match chat is indented more than global.
Chat gets enabled on connection to server.
Added chat instructions when chat is first enabled.
Added chat channel instructions when a match starts.
fix for Weird anim bug when unit has exhausted flag while sleeping
shader is still broken...
reverted shader because it broke it..
updated foliage sahder to use new append node
Cherry picked shader changes from main
fixed clipping arms on vm satchel charge
Subtracting EAC SDK update (crash)
Fixed corpses not getting cooked on spits properly, they should now stay on the spit and not burn so the tribe can butcher meat off it as needed
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves