136,043 Commits over 4,444 Days - 1.28cph!

10 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update
10 Years Ago
10 Years Ago
10 Years Ago
Plugin updates
10 Years Ago
Slight garbage in TonemappingColorGrading
10 Years Ago
ToBaseEntity no longer uses dictionary of GameObjects Removed IEntitySource
10 Years Ago
ItemIcon doesn't really need Update() GetEntityMenu optimizations More profiling
10 Years Ago
merge from dungeon_art_4
10 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
10 Years Ago
scene2prefab
10 Years Ago
Fixes
10 Years Ago
Removed a leftover script throwing errors on a light prop
10 Years Ago
Removed more leftover scripts throwing errors
10 Years Ago
Rough harbor placement (WIP)
10 Years Ago
Scene2Prefab
9 Years Ago
TerrainFilter checks the global object filter in addition to the local filter TerrainFilter is also checked by decor (if they ever use it)
9 Years Ago
Merge from main
9 Years Ago
Some meta/folder cleanup
9 Years Ago
Rolled back ignore.conf
9 Years Ago
Added missing files
9 Years Ago
Adding missing files from VertexToolsPro
9 Years Ago
Fixed not being able to build
9 Years Ago
Fixed container_b doors opening being too small
9 Years Ago
Merge from main
9 Years Ago
Some powerplant fixes
9 Years Ago
Trainyard older art updated
9 Years Ago
Some canyon dressing fixes
9 Years Ago
scene2prefab
9 Years Ago
del missing scripts components left over in harbor scenes
9 Years Ago
scene2prefab harbors
9 Years Ago
Harbors spawn in procmap
9 Years Ago
fixed a portacabin collider offset
9 Years Ago
Terrain check / anchor generator fixes
9 Years Ago
Added terrain volume checks to military tunnel Refreshed terrain volume checks on caves
9 Years Ago
Scene2Prefab
9 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
9 Years Ago
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions) Added cutoff radius to terrain volume check generator
9 Years Ago
Refreshed terrain volume checks on caves and military tunnel
9 Years Ago
Scene2Prefab
9 Years Ago
Minor cave_small_medium fix
9 Years Ago
A few blocking props on Harbor_1
9 Years Ago
Fixed monument terrain offset being ignored
9 Years Ago
Disable entities before deleting (to avoid their physics being used on deferred deletes) Fixed deployables not destroying when their floor removed
9 Years Ago
9 Years Ago
Multiple players can access storage containers at the same time
9 Years Ago
9 Years Ago
network++
9 Years Ago
Force entities to be root objects
9 Years Ago
Clear Networkable delegates on destroy
9 Years Ago
Disable gameobject in DoServerDestroy