193,819 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Only follow male entity links for stability
10 Years Ago
Entity creation pass through
10 Years Ago
- Room culling/toggling optimizations and now correctly toggles rooms when going back
10 Years Ago
Don't init steamworks in editor
10 Years Ago
UnitCanFindRequiredToolConsideration checks if the Item is held
10 Years Ago
merge from main
10 Years Ago
adding broken and cracked stones to temple court
10 Years Ago
adding broken stones to temple court
10 Years Ago
Debug toggle
10 Years Ago
BAssert throws an error - not a warning
10 Years Ago
BAssert throws an error - not a warning
10 Years Ago
- Merged in 1st pass at room culling
10 Years Ago
Mavis flying backhand stand
10 Years Ago
Building stability is supported by both construction and stability sockets
10 Years Ago
Lowered barricades slightly to 1.25
10 Years Ago
Large wood storage box model and textures re-skin
10 Years Ago
YAMfM
10 Years Ago
-customizable camera start angle/distance
10 Years Ago
FOR FUCK SAKE factory scene background FOR FUCK SAKE player wip sight FOR FUCK SAKE remove shadow on particles !A factory1 scene cubemap
10 Years Ago
Deleted impala again Species IMA tweaks
10 Years Ago
Curves
10 Years Ago
Animal master backup.
10 Years Ago
- More
10 Years Ago
- WIP level culling
10 Years Ago
Merge from main
10 Years Ago
Response Curve fixes.
10 Years Ago
YAMfM
10 Years Ago
Response Curve fixes.
10 Years Ago
Create console command via attribute
10 Years Ago
Create console command via attribute
10 Years Ago
Removed Mavis forehand blends
10 Years Ago
- Quick room toggle test (commented out)
10 Years Ago
- Enemies and loot crates are now parented to their spawning room
10 Years Ago
- Disabled enemy chatter speech bubbles for now - Gameobjects that get swapped in for old ones using LevelBuild_Spawn script now get parented to the previous objects parent. So they get grouped to the rooms
10 Years Ago
Cleaning up
10 Years Ago
Cleaning up
10 Years Ago
GoToUnit tweak
10 Years Ago
Shader property grouping
10 Years Ago
▅▇▆▊▅▄▍▊ ▍▅ ▉▋▄ ▌▉▌█▍▋▆ ▍▉▇▆▆▍ ▋▍▅▊▋█▅ ▋▋▊ ▆▍▉ ▌▊▉▄▆▉▆▌█/█▄▌▊▄▋▄ ▊▄▄█ ▆ ▇▍▉ ▆▇▅▉▆▄
10 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
10 Years Ago
FX WIP
10 Years Ago
Mavis flying run north/south & ready
10 Years Ago
- Mouse cursor visiblity is now toggled with F4 UI
10 Years Ago
- Added level debug UI from shelf to main, press F4 to toggle room slider
10 Years Ago
checked in emissive material
10 Years Ago
Don't strip .dll (yet)
10 Years Ago
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
10 Years Ago
moved floor stones apart again to show court lines
10 Years Ago
Removing the idle ability stuff from Agent+DecisionMaker, UnitDecisionMaker now handles the distinction between targetted and "Idle" Abilities Numerous data tweaks Removed GoToRandomUnit Action Added Flee To Safety Ability and DSE
10 Years Ago
- Sectr testing branch.