200,729 Commits over 4,171 Days - 2.01cph!
Updated backhand dive meta and controller
Renamed ActivityLogger to ActivityManager, and some work on saving that.
Added support for left racket position in game and viewer
Added backhand dive to config
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Added Mavis forehand volleys & .meta
Checking in loot panel test.
Switched volleys to spline system
Converted water checks to a baked water map lookup for better performance and river support
Network++
- Improved overlay blending in Before/Water shader
- GameManager.GameState property setter now forwards to UIManager.ChangeUiScreen, handling all top level screen changes
- Some preliminary work on PlayerAlerts and Alert class
- Various code style/layout consisteny updates
fixed bullets in pistol texture
Fixed oddness with 0s becoming -1s when save/loading
Assigned JF character shader to characters and prefabs.
Added materials to rackets.
Added skybox to anim viewer scene, adjusted lighting to reflect current settings.
Temporarily switched ground plan back on for collision
- Reverted some random script changes that were causing errors??
* Fixed GMPublish not updating addon tags
* Fixed game_ui entity not releasing player input on player death.
FOR FUCK SAKE attempt to fix weird error
created swamp fish bone head and started to unwrap
added howie's concpet to reference folder
ActivityManager saves and loads, tho it doesn't do so when saving/loading the whole game. But it is added as an Extension to GameManager, which was also adapted to save/load with it.
Fixed main menu NRE
Added "debugmode" start parameter
Added Mavis backhand volleys & events
- Updated TOD
- Organising UI widgets a bit, adding Widget classses for the player selection rect and time controls
- Moved the GameSpeeds enum and associated properties to GameManager
- TOD tweaks
Locked off special for AI when not available, can no longer attempt special when meter not full, added temp sound effect to warn player
rigged up the SMG and did some animations (deploy/idle)
Randomize monument placement order
Reapplied lighthouse change from changeset 7789
Basic male name generator stuff.
Spawntables. Climate. Stuff.
research bench 90% done ( minus artwork )