200,016 Commits over 4,140 Days - 2.01cph!
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
Distant gunshots are a bit quieter but can be heard from farther away
FOR FUCK SAKE turret enemy with new model
added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
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First person models of the 6 new melee weapons ready for an animation pass.
updated forcefield_glow shader to work on xbox one and ps4
experimenting with adding a slight pull to the ball when moving towards racket
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added forcefield collision component to forcefield shader
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* Fixed some TF2 maps crashing the game on load ( Not all of them though )
* Fixed util.Decal not working in multiplayer
* Added "filter" scripted entity type
* GitSync
Oops, forgot to add this file
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