198,692 Commits over 4,140 Days - 2.00cph!
Fixed tribe tracker not showing the correct names
More unit detail view stuff
Starting to consume web api
Restored post
Null check tribe in PlayerProgression init
Tutorial persistence (might not work yet)
Separate camera for detail view portrait rendering, various UI fuckery
PlayerProgression uses tribe creation callback, don't call load in Init
fixes to some world models
Fixed collider lookup table on batched colliders
Updated high external wall occluder meshes
Added occluders to high external walls
Added occluder material to batch-unite all occluders
CraggyIsland foliage test
Moved displacement sampling to common foliage shader include
Added temporary displacement to foliage shader
Overgrowth material uses foliage shader
Mesh batching includes vertex color data
RTSCamera persistence tidy up
Added hiz culling to npcs
RTSCamera now loads in the correct position.
rug world model physics adjustments
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets
LayoutLerp now uses unscaledDeltaTime
Misc shader fixes/cleanups
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
Increased size of sewing kit & some other component world models
More glass impact decal variations, include larger webbing