198,677 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
8 Years Ago
client side game timer + display
8 Years Ago
Fixed bear double spawnable
8 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
8 Years Ago
Scene to Prefab
8 Years Ago
Merge from main
8 Years Ago
Compile fix
8 Years Ago
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
8 Years Ago
Shader merge fixes
8 Years Ago
Increased burner dmg area from 4->5 tiles
8 Years Ago
Merge fixes
8 Years Ago
Burner attack is now 1-2 dmg
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Code lock world model
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Cherry picked batching optimizations from foliage_system branch
8 Years Ago
Shader fixes, probably
8 Years Ago
Merge from main
8 Years Ago
FOR FUCK SAKE cleaning useless texture
8 Years Ago
FOR FUCK SAKE tile highlight shader and texture to work as a flipbook for more state FOR FUCK SAKE tweak unit texture/color
8 Years Ago
Door interaction work + character context simplification
8 Years Ago
NPCs detect nearby doors (but don't yet act on the knowledge)
8 Years Ago
added ai_vehicle_1 to scene and max
8 Years Ago
experimented with tiling texture, looks bad
8 Years Ago
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes added flipped Y roads for hexes, (25 and 26)
8 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
8 Years Ago
Misc DM cleanup, fixed building construction state item requirement check not returning false for buildings when built from code
8 Years Ago
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8 Years Ago
Fixed player commands not all calling the correct execution method on the controller
8 Years Ago
fridge lock pos fix
8 Years Ago
tweaked the glass impact effects (some shards stay on ground)
8 Years Ago
Added AudioSnapshotZone back using the new simplified system.
8 Years Ago
AudioSnapshot nukage
8 Years Ago
Fixed tribe tracker not showing the correct names
8 Years Ago
More unit detail view stuff
8 Years Ago
UI progress
8 Years Ago
Starting to consume web api
8 Years Ago
Restored post Null check tribe in PlayerProgression init
8 Years Ago
Updated default spawn
8 Years Ago
Tutorial persistence (might not work yet)
8 Years Ago
Separate camera for detail view portrait rendering, various UI fuckery PlayerProgression uses tribe creation callback, don't call load in Init
8 Years Ago
fixes to some world models
8 Years Ago
Fixed collider lookup table on batched colliders
8 Years Ago
Updated high external wall occluder meshes
8 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
8 Years Ago
CraggyIsland foliage test
8 Years Ago
Test foliage assets
8 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader