225,829 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Removed that helmet overlay code that we don't want and was erroring.
6 Years Ago
Scene lighting fix.
6 Years Ago
NPC tuning. Fixed missing sounds on Beetles.
6 Years Ago
incendiary shotgun shell fps improvement spas12 fires slightly faster
6 Years Ago
Cherry picking 25708 and 25723
6 Years Ago
aparently some stuff I didn't commit
6 Years Ago
Fixed item removal event not being called when removing from container. Fixed depositing calling remove after dropping the item and thus not properly handling item removal. Fixed IsCarryingRegisteredBuildingItem handling of contained items. Interaction module no longer counts as "Is Busy".
6 Years Ago
third person chainsaw sounds flare slightly more common in caves
6 Years Ago
Tweaked fireball stats and made the radius inline with the vfx. NPC tuning.
6 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
6 Years Ago
reload fixes
6 Years Ago
compile fix
6 Years Ago
set team color for the team view/detail unit
6 Years Ago
fixed uv1 issue on clothing items that have exposed skin. fixed skinning issue on wrists on collared shirt and mesh clipping on baseball cap
6 Years Ago
fixed armpit hair, material tweaks, fixed lod distances
6 Years Ago
NPC stats from the spreadsheet. LOD tweaks. Baked yet another navmesh.
6 Years Ago
Fixed radial options not being updated when selecting a different unit
6 Years Ago
update career unit detail panel
6 Years Ago
disabled career scene object
6 Years Ago
sponsor/objective UI prefabs, scripts, wip.
6 Years Ago
Testing a fix
6 Years Ago
added / tweaked 3rd person chainsaw animations
6 Years Ago
fixed detail card info not updating
6 Years Ago
Tweaked LOD distances on small trees
6 Years Ago
update unit detail card to be drag from larger area/fixed the random shuffling when cards were drag more than once at a time
6 Years Ago
chainsaw NRE fixes chainsaw uses materialpropertyblock, animations work in third + first
6 Years Ago
Network++
6 Years Ago
moved construction back to high priority but added condition of not carrying an item for the building
6 Years Ago
Construct current building lower priority than gathering to avoid people dropping excess building materials around the building site
6 Years Ago
Update SourceUtils KeyValues
6 Years Ago
temperate birch tweaks halved textures size
6 Years Ago
Misc smartobject debug cleanup
6 Years Ago
Phrases
6 Years Ago
Instant build cheat now works on building upgrades too
6 Years Ago
more sponsorship stuff, prefab
6 Years Ago
Various post/weather/fx tweaks
6 Years Ago
merge from main
6 Years Ago
cherry picking overgrowth shader/material tweaks
6 Years Ago
CareerSponsorship, CareerObjective, SponsorshipReward wip stuff
6 Years Ago
tweaks
6 Years Ago
Merge from main
6 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
6 Years Ago
cherry picking bug fixes
6 Years Ago
Fixed core/foliage tinting to match rust/foliage
6 Years Ago
Junkpile navmesh fixes. Improved scientist switch to tools behaviour. Improved scientist navigation behaviour at junkpiles.
6 Years Ago
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
6 Years Ago
more
6 Years Ago
Gathering items for combat is now its own module
6 Years Ago
Fixed the error spam while unarmed.
6 Years Ago
Island 01 and 02 cleanup, 02 bounds & rebake