198,704 Commits over 4,140 Days - 2.00cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
8 Years Ago
Fixed tracer script warnings on server
8 Years Ago
Netting up NPC inventories + crime spot work
8 Years Ago
fixing a bunch of stupid broken shite
8 Years Ago
Fixed null references in AI when character died but wasn't destroyed yet.
8 Years Ago
fixes
8 Years Ago
fixed bad character save query
8 Years Ago
various fixes
8 Years Ago
Fixes #54. Removed TransfromVelocity scripts that were heavily affecting performance with many NPCs active. Applying character's overall velocity to the ragdoll's bones instead. Ragdoll movement at spawn not visibly any worse than before (quite possibly better).
8 Years Ago
8 Years Ago
races and ting
8 Years Ago
8 Years Ago
reduced shader variants (build times)
8 Years Ago
Removed old AI system
8 Years Ago
8 Years Ago
Merge fix
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
Cleanup
8 Years Ago
Cleanup
9 Years Ago
9 Years Ago
9 Years Ago
Started updating shaders to u5.6 b3
9 Years Ago
Removed deprecated shaders, switched some to built-in
9 Years Ago
save
9 Years Ago
character customisation WIP
9 Years Ago
Fixed connection queue exploit Network++
9 Years Ago
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
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9 Years Ago
lots of character asset stuff, shader work
bot
9 Years Ago
Automated Linux DS Build #530
bot
9 Years Ago
Automated Windows Build #530
9 Years Ago
bot
9 Years Ago
Automated OSX Build #530
bot
9 Years Ago
Automated Linux Build #530
9 Years Ago
Player.SetEyeAngles will only work on local players when used clientside
9 Years Ago
Optimized deferred mesh decal rendering using mrt blending
9 Years Ago
Fixed shader compilation warnings
9 Years Ago
fucking animator controllers
9 Years Ago
Deferred mesh decal merge cleanup
9 Years Ago
fix for health blocks when playing consec games
9 Years Ago
Zombie fixes