198,704 Commits over 4,140 Days - 2.00cph!
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Fixed tracer script warnings on server
Netting up NPC inventories + crime spot work
fixing a bunch of stupid broken shite
Fixed null references in AI when character died but wasn't destroyed yet.
fixed bad character save query
Fixes #54. Removed TransfromVelocity scripts that were heavily affecting performance with many NPCs active. Applying character's overall velocity to the ragdoll's bones instead. Ragdoll movement at spawn not visibly any worse than before (quite possibly better).
reduced shader variants (build times)
Started updating shaders to u5.6 b3
Removed deprecated shaders, switched some to built-in
character customisation WIP
Fixed connection queue exploit
Network++
lots of character asset stuff, shader work
Automated Linux DS Build #530
Automated Windows Build #530
Automated Linux Build #530
Player.SetEyeAngles will only work on local players when used clientside
Optimized deferred mesh decal rendering using mrt blending
Fixed shader compilation warnings
fucking animator controllers
Deferred mesh decal merge cleanup
fix for health blocks when playing consec games