198,704 Commits over 4,140 Days - 2.00cph!
Cannot place items or build over junkpiles
Subtractive merged minhs stuff
Only using animators on doors when they're needed.
Fixed pickup menu difficulty
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
fix for new bug that breaks everything. camera controls now editor only.
Enabled Vulkan Graphics API
wip surrender, better handling of game end and closing
FOR FUCK SAKE color/texture
Forgot to re-enable ragdoll creation physics after testing some stuff earlier.
AI work. Walking animation change
Fixed wreckage pooling bug
BaseEntity.RpcResetAnimatorTriggers NRE catch
Fixed server score updating in CTF
Merging in level size bug workaround
Extra bit for the previous commit.
Workaround for network level size bug (Issue #57). Limiting min size to 256.
various armours and anim stuff
made this into a proper game
auto populate hotbar on first load
effect FX can optionally autodestroy
client unreadying when leaving
FX destruction tweaks, various cleanup
CTF should now set ready status depending on player count of each team
Automated Linux DS Build #529
scenario event is static
fixed ranger anims
Added rainbow folders :heart_eyes:
Fixed some weapon prefabs
Automated Windows Build #529
Automated Linux Build #529
Automated Linux DS Build #528