198,763 Commits over 4,140 Days - 2.00cph!

9 Years Ago
HeldItem refactor
9 Years Ago
Fixed NRE related to player commands reseting selected unit's current goals
9 Years Ago
More conditions cleanup Removed useless Unit.Targeting component and related condtions, actions and a selector
9 Years Ago
backup
9 Years Ago
Bunker rooms dressing scene for prefabs
9 Years Ago
DataParameters.id HideInInspector
9 Years Ago
Condition asset organisation Rolled all Corpse related conditions into single CorpseCondition with modes
9 Years Ago
progress, prevent building volumes outside caves
9 Years Ago
Editing, Publishing
9 Years Ago
Scene2Prefab caves
9 Years Ago
Decal editing
9 Years Ago
Fixed TribeTrackerWidget.Tracker.IsVisible NRE
9 Years Ago
Agent+Behaviour now deals with GPV slot state callbacks and failure history tracking DecisionContext Confidence calculation is hooked up again, using new failure tracking
9 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
9 Years Ago
Editor tags compile fix
9 Years Ago
GoalPlanSettings now strores a list of optional "fail on interrupt" references to other GoalPlans Improved TribeTrackerWidget couroutine management to avoid rare IOEs
9 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
9 Years Ago
Removed HeldItem Actions and replaced with interface
9 Years Ago
Removing duplicate ALS project
9 Years Ago
New files
9 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
9 Years Ago
9 Years Ago
More
9 Years Ago
Ignores/deletes
9 Years Ago
9 Years Ago
Ignoring + deleting Icon file that plastic doesnt like
9 Years Ago
backup beam puzzles a notch easier
9 Years Ago
Collaboration request recipients don't null their reference to the request on accept/decline
9 Years Ago
Added testbox_nospawns scene Collaborations request state cleanup
9 Years Ago
adding conversation to repo
9 Years Ago
Texture picker, cleanup
9 Years Ago
fixed garlic not lodding, was due to missing material on collision mesh(weird) improved wolf walk anim added wolf addtive in combat facial anim
9 Years Ago
Enabled collaborations modules
9 Years Ago
Fixed rotation offset when exiting vehicles.
9 Years Ago
Scene2Prefab caves
9 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
9 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
9 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
9 Years Ago
Changed car from four seats to one, driver only.
9 Years Ago
Updated getting in/out of vehicles. Can now attach both player and motor. There's still an issue with player's eye orientation after getting out.
9 Years Ago
Fixed movement on slopes. Ground normal always returned as 1 and slope speed calc was broken (probably unnoticed because slopes were never detected).
9 Years Ago
SerializedPropertyEx.Remove also applies property modifications to the root SerializedObject (fixes behaviour chain removal button not working in GoalPlanSettingsEditor) GoalPlan.PickUpThrownWeapon uses the regular PickUp Interaciton
9 Years Ago
Disabled fancy reflection that doesnt work in DataAsset.GetReferences Asset name typos, data save.
9 Years Ago
more picking up weapons
9 Years Ago
Restored ability to drive vehicles. Cleared last vestiges of the old PlayerInput.
9 Years Ago
more weapon picking up
9 Years Ago
Fixed potential IOE in AIDebugger
9 Years Ago
Re-wrote fallback GoalPlans system to be use existing systems and be less shit (Goals and Plans can be flagged as fallback, only considered when all non-fallback siblings fail)
9 Years Ago
Started adding last thrown weapon things
9 Years Ago
Fixed "Add Goal" button not working on Module nodes in the AI Designer