198,744 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Blackboard key usage display in GoalPlanSettingsEditor
9 Years Ago
made TOD lighting a lot better on beep city 2 scene
9 Years Ago
GoalPlan BehaviourChains can now be edited in the GoalPlanSettingsEditor, not only the AI designer Scripts organisation
9 Years Ago
Boilerplate
9 Years Ago
cave_large_hard progress
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
9 Years Ago
Editor tinkering
9 Years Ago
Decision layer assigned through DSE data constructor, Conditions/Considerations drawers contextual awareness stuff. Removed DecisionLayer field attribute
bot
9 Years Ago
Automated Linux DS Build #440
9 Years Ago
Added a warning when setting Target as the evaluation target in considerations, since we should only evaluate Target in Behaviour Chain. Not a perfect solution, but better than nothing :-)
bot
9 Years Ago
Automated Windows Build #440
9 Years Ago
* Added vgui/gradient-l.vmt
9 Years Ago
Voice callback fixes
9 Years Ago
tidy up
9 Years Ago
not sure why this was changed
9 Years Ago
Fixed for errors in CLIENT/SERVER only modes
9 Years Ago
Missed one file in previous comit apparently
9 Years Ago
Fixes. The check for space to exit a vehicle is working correctly now.
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Fix for debug capsule visuals
9 Years Ago
Basic entering and exiting vehicles working. Exiting vehicle boots player but camera doesn't follow correctly yet.
9 Years Ago
Vehicles are no longer NetworkPlayers, just network entities
9 Years Ago
Connecting drivers to vehicles
9 Years Ago
Still testing to get it buttery smooth...
9 Years Ago
WIP possibility to set default interactions on dispensers
9 Years Ago
Minor goal plan attribute fix
9 Years Ago
Removed [s]/[t] prefix from GoalPlan node consideration display
9 Years Ago
Fixed a bunch of module data that got fucked due a field rename that unity refused migrate via FormerlySerializedAs ;\
9 Years Ago
Merge from goalplan_fallbacks
9 Years Ago
Fixed the AI Designer being broken af
9 Years Ago
Hunger tweaks.
9 Years Ago
Recyclers in radtowns are immortal
9 Years Ago
Removed Energy considerations from Common - Collaborations module, since this is more of a "manage collaborations" module, I ticked "Allow no considerations" for it instead, that we rather let the collaboration inititiative modules take care of the consideration scoring.
9 Years Ago
Evaluation Target for considerations is now shown on the node summary as [s] for self and [t] for target. Added Mood considerations to Human - Collaborations - Social module. You're now more likely to take the initiative for collaborations if your mood is high. You're now more likely to start a conversation if your target's mood is high. You're now more likely to give someone a hug if your target's mood is low.
9 Years Ago
Ticked "Allow no considerations" for all goal plans in Human - Building module, since they're either player commanded or picked based on careful condition flagging.
9 Years Ago
Energy considerations added to Common - Stamina module (more likely to recover stamina with higher energy).
9 Years Ago
All Goals and Goal Plans in Common - Movement Mode module now has Allow for no considerations ticked.
9 Years Ago
Added Stamina consideration to Flight goal in Common - Combat - General. Manage Targets and Clear Combat Target nodes now has "Allow No Considerations" ticked in Common - Combat - General.
9 Years Ago
Renamed GoalPlan.Attack(Human) to GoalPlan.Attack (since it's used in Common - Combat - Attack module). Added Stamina consideration to Common - Combat - Defensive module.
9 Years Ago
Added Stamina consideration to Attack (Human) goal plan in Common - Combat - Attacking (though how is this Human specific?)
9 Years Ago
tweaking with sleep AI so people sleep and wake up at reasonable times
9 Years Ago
Energy consideration added to Common - Collaborations in AI Designer.
9 Years Ago
Added inverse mood stat consideration to Decline Breeding Social Invitation. Added a "inverse" hint in the list of considerations displayed on nodes in the AI Designer.
9 Years Ago
building asset and new shader in a new branch
9 Years Ago
buildings and level updated
9 Years Ago
Fallback goal plan preliminary stuff
9 Years Ago
More fuckery
9 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
9 Years Ago
Commenting out some reflection fuckery that I bokred
9 Years Ago
Editor tags