194,025 Commits over 4,079 Days - 1.98cph!

9 Years Ago
TutorialManager - >PlayerTutorialManager Hide old spawn data from UnitSettingsEditor
9 Years Ago
more
9 Years Ago
added dummys for combat testing
9 Years Ago
- WIP (fucked) room building tool updates
9 Years Ago
Conditions and Considerations must define their EvaluationTargetTypes property in code, no longer defined in data Selectors no longer take an EvaluationTarget param in their Query method
9 Years Ago
FOR FUCK SAKE room script to setup floor for minimap render FOR FUCK SAKE room prefab
9 Years Ago
anim tweaks
9 Years Ago
Fix for invisible materials in empty scenes
9 Years Ago
Patrol helicopter server gibs entity bounds
9 Years Ago
Mortar (need to check shader - it goes invisible when applied)
9 Years Ago
Fixing some material import settings (as discussed with Vince)
9 Years Ago
Merged
9 Years Ago
Melee distance padding tweak
9 Years Ago
Merging update for Hapis/Savas islands
9 Years Ago
updated
9 Years Ago
renamed
9 Years Ago
FOR FUCK SAKE rotorz tile for minimap FOR FUCK SAKE teleport fx, removing loop
9 Years Ago
Tags and Behaviour Groups
9 Years Ago
pondering first pass
9 Years Ago
Cursor stuff (isn't great yet because reasons)
9 Years Ago
Added death activity triggering and modified kill deer trigger to listen for this.
9 Years Ago
Looks like tutorial stuff is working now. Updating for better testing.
9 Years Ago
Desire + data tweaks
9 Years Ago
Desire condition and filtering improvements Cleanup pass on all DSE content eval target settings
9 Years Ago
Filters
9 Years Ago
Moving shared functionality between various task widgets into base functions.
9 Years Ago
Dispenser fixes
9 Years Ago
Dispenser replenishment tweaks
9 Years Ago
Fixed errors on tribe create UI screen
9 Years Ago
TakeFromDispenser.OnMinute event listener removal
9 Years Ago
Minor selector/desire tweaks
9 Years Ago
harvest params
9 Years Ago
Food at greenbox spawn
9 Years Ago
Resharper temptaes updated
9 Years Ago
Considerations refactored to use single class
9 Years Ago
Conditions refactored to use a single type, like Actions earlier White move orderf FX
9 Years Ago
...filtered so that you can actually read them
9 Years Ago
Written PH icons for effects
9 Years Ago
AI data pre condition refactor tweaks
9 Years Ago
Made the game good
9 Years Ago
UnitView root capsule collider is trigger
9 Years Ago
Action.ConstructBuildingSettings state handling
9 Years Ago
Only spawn one FX per player move command, regardless of selected units count Random unit destination in radius is scled by number of units
9 Years Ago
Action.OnUnitFlagChangeSettings state handling
9 Years Ago
FOR FUCK SAKE factory room with startroom
9 Years Ago
human stutter injured fix
9 Years Ago
Trigger names for clarity
9 Years Ago
Made tutorial tasks be a separate thing from player tasks and added basic UI for it
9 Years Ago
Fixed movement effects triggers
9 Years Ago
Player click FX offset