225,847 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Game mode can override camera profile
7 Years Ago
junkyard - base scene setup and autospawn prefab
7 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
7 Years Ago
Getting towards normal usage
7 Years Ago
Admire animations - adding to DB
7 Years Ago
Fixed recurrent GC alloc in TSSAA
7 Years Ago
merge from main
7 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
7 Years Ago
more tutorial work
7 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
7 Years Ago
Started investigating a bullet divergence
7 Years Ago
Fixed beard sometimes not showing
7 Years Ago
merge from main
7 Years Ago
incremented progression
7 Years Ago
100 new cities + filters to deal with them More map tweaks and city changes Fixed overworld location prefab id not saving Saving overworld locations Tracking popularity by city? WIP location upgrade rework More upgrade stuff More location/inventory work More stat stuff Can now equip upgrades in locations Terminal reworks Fix routes not saving Lots of fixes More stats and upgrades Placeholder terrain mesh for world map Disabled an expensive gizmo Inventory Items can now have extra description lines Research balance tweaks WorldShip now tracks what material it's over
7 Years Ago
deco for door and windows, models/gibs/prefabs
7 Years Ago
Terminal reworks Fix routes not saving Lots of fixes More stats and upgrades Placeholder terrain mesh for world map Disabled an expensive gizmo Inventory Items can now have extra description lines Research balance tweaks
7 Years Ago
removed some debugs
7 Years Ago
auto-hide changelog if nothing new
7 Years Ago
changelog ui import changelogs from json changelog navigation buttons changelog toggle button tweaked changelog colors changelog 0 content
7 Years Ago
Simplifying mission code by removing personal character missions (at least for now)
7 Years Ago
Correctly show gang missions on the map
7 Years Ago
Removed all individual player mission stuff, with some refactoring to support it. Gang missions only now. Container types implement a new IContainer interface.
7 Years Ago
Fixed wolf not being carryable
7 Years Ago
RTSCamera now remembers what unit it was following when saving/loading
7 Years Ago
adding wip hologram shader for squad editor
7 Years Ago
Can now equip upgrades in locations
7 Years Ago
fixed see though unit render bug
7 Years Ago
More stat stuff
7 Years Ago
Comment only
7 Years Ago
AI debugger now shows Goal Momentum
7 Years Ago
Decor spawns cleanup
7 Years Ago
Agent debug panel now shows goal momentum
7 Years Ago
Load face materials from vmap
7 Years Ago
DecorPopulationSettings OnValidate removes null prefabs. DecorPatch warns if there are no prefabs.
7 Years Ago
Allow HEAD requests to bypass CSRF
7 Years Ago
Templates, styles
7 Years Ago
CSRF blocking Max post parse size Max post length limits
7 Years Ago
Fixed camera controls not working
7 Years Ago
Create meshes in map groups
7 Years Ago
queen lair stuff
7 Years Ago
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7 Years Ago
Replaced all OR conditions with ConditionGroups in OR mode. Node editor now shows the condition mode. Changed some conditions to use GetEntity instead of Target. Disabled some filtering and validation of conditions pending a check for blackboard key targets.
7 Years Ago
NPC sound improvements.
7 Years Ago
Scene stuff
7 Years Ago
Cleaned 1gb of crap.
7 Years Ago
Prop stuff
7 Years Ago
Add footstep effects to NPCs that lacked them.
7 Years Ago
Moved VampireKnight into Moss.Ai Fixed switch compile errors. Got base folder on validate to update on vampire prefabs. Updated SkinEffects with foot specific callbacks.
7 Years Ago
More location/inventory work