223,460 Commits over 3,684 Days - 2.53cph!

7 Years Ago
FaceTarget action now ends instead of breaking if IsFacingTarget gets set to false by something else New Go To Unit (distance 6) action Diplomacy-Introduction abilities now use the new Go To Unit action, looks more natural and works a lot better when used on a moving unit
7 Years Ago
Fixed building widget not showing material requirements Diplomacy widget now shows a different display if the other tribe has not been met
7 Years Ago
Working on input changes. Going to make a shared base class for player inputs. Just split into Server/Client for now.
7 Years Ago
research table converts scrap + source item into blueprint items show as 'new' after being unlocked hide item categories that contain no unlocked items show workbench level 1-3 requirement when blueprint is selected removed bunch of editor warnings
7 Years Ago
Separate SoundStream and SoundGenerator
7 Years Ago
Rename character owner to character so it's no confusing re ClientOwner
7 Years Ago
Fixed some clothing items missing the standard clothing icon (helps consistency in radial menu)
7 Years Ago
Moving things around
7 Years Ago
Fixed the blueprint errors.
7 Years Ago
gathering for fire ignores carried items
7 Years Ago
Scene walls don't glitch out from batching anymore. Placeholder tree tweak.
7 Years Ago
Progression tab now shows more unlocks Fixed a bunch of unlocks not having explicit prerequisites for better UI display
7 Years Ago
Made high priority modules actually work
7 Years Ago
Trading
7 Years Ago
Motor fixes
7 Years Ago
7 Years Ago
Added some collated descriptions to deposit interactions
7 Years Ago
Maples into common bundle.
7 Years Ago
Isolated player model changes (no clothing updates)
7 Years Ago
Hacky fix for first building option in Build tab starting clipped (I just jiggled the scrollbar a bit)
7 Years Ago
Fixed equipment widget showing duplicate items
7 Years Ago
7 Years Ago
Mission user
7 Years Ago
cleanup
7 Years Ago
Eye direction
7 Years Ago
More interactable stuff
7 Years Ago
vdfs, jenkinsfile
7 Years Ago
7 Years Ago
NPC Interactable
7 Years Ago
Merged from main
7 Years Ago
More on ai
7 Years Ago
Anim crash fix attempt
7 Years Ago
replacing biter(tanker)with placeholder model replacing charger model with the previous bitter model with anim adding turn effect on player platform (might need fading to look better)
7 Years Ago
Fixed windows compile error Manual Windows build
7 Years Ago
html - load small files synchronously Manager.EnterGame - a nice place to precache/finish loading
7 Years Ago
Manual Linux Build
7 Years Ago
Manual OSX build
7 Years Ago
System info API tweaks
7 Years Ago
added lights to last module and added another new one
7 Years Ago
Use modifier keys with mouse Merge branch 'master' of SandboxGame Merge branch 'master' of SandboxGame
7 Years Ago
Material importer loads texture cube if the material parameter requires it
7 Years Ago
improved functionality of moving mesh actor, made another module with moving platforms
7 Years Ago
better handling of line spans in GetSourceExcerpt Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
EAC SDK update
7 Years Ago
few modifications to some modules
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
various debug bits
7 Years Ago
whats new screen doesn't show in editor, made ledge grab range a little bigger
7 Years Ago
added whats new image that plays first time you open the game, changed version number, removed unused light in main scene