198,646 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Updated models
9 Years Ago
bed pickup disabled/NRE Fixed protocol++
9 Years Ago
can pick up sleeping bags and re place them phrases
9 Years Ago
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9 Years Ago
Fixed the DataEditor slow startup
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
lr300 item/icon lr300 vm cleanup fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
9 Years Ago
Added UnitCollection Blackboard key
9 Years Ago
9 Years Ago
9 Years Ago
Removed duplicate UnitCollection.Group property, removed old SimTick, restored StatModifier value update and moved radius update to method (called in Add and Remove)
9 Years Ago
Building block skin pooling is also load balanced
9 Years Ago
Building entities have higher destruction priority than other entities during deferred destruction
9 Years Ago
Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber) Cleaned up shader code, paving the way for upcoming hair shader Nuked deferred reflections shader
9 Years Ago
Added Scenes menu, to load common scenes in fewer clicks
9 Years Ago
Deferred entity destruction tweaks
9 Years Ago
Some changes for more accurate profiling
9 Years Ago
Fixed stupid things in DebugToolTab
9 Years Ago
tightened up the animations on the LR300 reload / deploy added a new reload animation for LR300 tweaked the sights on the LR300 so they sit lower and line up better
9 Years Ago
Savas: Loot chests are not empty half the time. Added all weapon augments to the loot tables. Loot shacks are done gazing at the sky. Added double barrel shotgun and M249 to the tier 3 loot. Medishacks spawn twice as many crates. Medishacks also spawn food crates. Food crates don't spawn rotten crap. Probably forgetting something too.
9 Years Ago
Updated lighting prefab for monument scenes with latest camera / skydome
9 Years Ago
Merge from main
9 Years Ago
updates to player preview source anims
9 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
9 Years Ago
Server compile fix
9 Years Ago
Load balanced destruction of all client side combat entities
9 Years Ago
Added maxreceivetime convars for pool testing
9 Years Ago
Merge from main
9 Years Ago
Upgrade panels now black out when they're fully upgraded
9 Years Ago
Updated the speed traps to have time limit Added jump and temp stunts
9 Years Ago
Merge from main
9 Years Ago
added collision to side and rear of jump ramps
9 Years Ago
Ghost truck placeholder material
9 Years Ago
Ghost mission now spawns a ghost truck instead of a cube
9 Years Ago
Compile fix
9 Years Ago
Skill levels now use Definitions Refactored a bunch of data editor stuff for no good reason but hey it's nicer code. Go me.
9 Years Ago
More ghost mission UI
9 Years Ago
Merge from main
9 Years Ago
Flipped numpad camera X input axis to match gamepad controls
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Clamped ghost playback rate
9 Years Ago
Fixed ignore file
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
9 Years Ago
Temp UI for ghost mission
9 Years Ago
Moved prefab
9 Years Ago
Updated ignore file