193,684 Commits over 4,079 Days - 1.98cph!
Automated Linux Build #330
Fixed crouch jumping causing the screen to sometimes flicker
Grass material to new shader
Added rust/std version of grass
Fixed water reflections on revz enabled
Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
loot through walls/flame spawn fix
player preview source updates
Updated mission UI
New race UI
Animator bool hacks on death ew
Don't allow further flag changes after unit is flagged dead
Removed animator actions from Death Effect
Missing gibs for the water well - prefab update
Attachments editor twaeks
Updated basic spear view prefab to use correct asset
AP offsets for some spears, which can now be attached to the back
Water desalinator deployable files (models, LODs, COLs,Gibs)
Updated human view prefabs (fixed bad attachment points)
AttachmentsEditor progress
Fixed being able to repair things with just wood
Added events for damage / kill
Better default attachment offset data
Attachments editor progress
OSX protobuf generate script
Rebaked navmesh data fro smartobject_test and combat_test
very basic hair shadow ambient boost
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Bullets getting refactored.
Automated Linux DS Build #329
Automated Windows Build #329
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Added revz toggle; default off
Made some code revz agnostic
Moved constant param computation to cpu; reduced per-vertex alu
Fixed remaining sky issues
Fixed incorrect near plane
Automated Linux DS Build #328
Automated Windows Build #328
Automated Linux Build #328
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Automated Windows Build #327
Steam invite/join support for p2p listen servers
Water well deployable files (models, LODs, COLs, Animation)