152,261 Commits over 2,618 Days - 2.42cph!

7 Years Ago
updated file
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7 Years Ago
- Added new LUT textures for color grading
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7 Years Ago
updated bow viewmodel
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7 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
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7 Years Ago
Added DFGUI
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7 Years Ago
Only the local player moves the camera!
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7 Years Ago
Was still compiling with #NO_STEAM
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7 Years Ago
Created steam_client prefab and removed some commented out steam bits.
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7 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
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7 Years Ago
Added prerequisites folder
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7 Years Ago
Removed NO_STEAM so that I can use the Steam stuff now
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7 Years Ago
Added image effects
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7 Years Ago
Player and camera are much smoother.
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7 Years Ago
Bota bag with LODs - view and world models.
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7 Years Ago
Added includes folder
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7 Years Ago
These files allow you to run the game in the editor - and still use Steam
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7 Years Ago
Removed unused EAC dlls
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7 Years Ago
Updating project settings Added library to ignore list
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7 Years Ago
-half of the revolver animations
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7 Years Ago
Fixed player model state not being networked
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7 Years Ago
Network grid was stupid on TestLevel
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7 Years Ago
Fixed beltbar errors
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7 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
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7 Years Ago
Bad merge here
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7 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
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7 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
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7 Years Ago
updates to bow anim, trying to fix export issues
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7 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
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7 Years Ago
Fixed or at the very least reduced some water reflection glitches
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7 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
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7 Years Ago
adding the two lods to for the rocket launcher
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7 Years Ago
Fixed server NRE when looting
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7 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
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7 Years Ago
Protocol increment on the procgen branch
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7 Years Ago
tweaking water
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7 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
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7 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
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7 Years Ago
Daily merge from main branch
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7 Years Ago
Updated TestLevel with terrain
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7 Years Ago
Fixed sky not being set on sun shafts
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7 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
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7 Years Ago
- Setting the Sky property in TOD_Sun Shafts again - Removed demo scene assets from SE bloom plugin
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7 Years Ago
Should fix players over-thinking while they're asleep
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7 Years Ago
Fixed splitting/stacking not working properly clientside
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7 Years Ago
reduced eye redness
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7 Years Ago
Improved rock & dirt splat calculation
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7 Years Ago
This broke on merge
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7 Years Ago
Merged my previous commits to the procgen branch
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7 Years Ago
Tweaked the terrain generator initialization to properly benchmark in-editor
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7 Years Ago
Converted some of the newly imported assets from binary to text asset storage format Not sure why this didn't happen when you guys imported those in the first place since our Unity project is set to enforce text format
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