193,685 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
9 Years Ago
Resource.Create() from entity tweak UnitResource enabled by default and added to validation list stuff in UnitSettings
9 Years Ago
Ed Balls
9 Years Ago
Balls
9 Years Ago
Basic implementation of AOE attacks and some improvements to targetting when multiple units are involved.
9 Years Ago
Unified CombatAbilityType and RangedAttackType and added an AOE type (not implemented yet).
9 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
9 Years Ago
More balls
9 Years Ago
Portrait bollocks
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
player preview anim source updates
9 Years Ago
Revert mistaken prefab commit
9 Years Ago
Tribe creation scene fix/cleanup DM NRE fix (no more child goals)
9 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Vis.Colliders handles terrain triggers
9 Years Ago
Refactored joining mission Added server configs
9 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
1 person shelter for hunting or staying away from camp for a few nights
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
Reduced driftwood density
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Fixed plant skins missing from asset bundles
9 Years Ago
Reload bug fix.
9 Years Ago
Probably fixed ammo fuckup. Added some damage indicators.
9 Years Ago
Fixed some focus bugs in AI Designer Goals can no longer hold child Goals, only GoalPlans
9 Years Ago
scaled wood tents and recentered one of them
9 Years Ago
Put fleeing back in and started tweaking morale / fleeing AI. Human flees from Bear at about the right time, other situations need testing.
9 Years Ago
Compile fix
9 Years Ago
Merge from decay_reboot Network++
9 Years Ago
Merge from main
9 Years Ago
Updated Rust.Data plugin
9 Years Ago
Added hemp seeds and hemp farming Network++
9 Years Ago
Fixed plant planting and harvesting particle effect rotations
9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
Merge from main
9 Years Ago
wood and mud huts first pass
9 Years Ago
wood and mud huts
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
Compile fix
9 Years Ago
progress
9 Years Ago
Started adding stat comparison consideration (not yet finished or tested)
9 Years Ago
UI balls WIP
bot
9 Years Ago
Automated Linux DS Build #330