198,617 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Mow
9 Years Ago
Disabled pool.players by default again (more testing)
9 Years Ago
Tweaks
9 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
9 Years Ago
More
9 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
9 Years Ago
Cleaning up stats
9 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
9 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
9 Years Ago
Enabled entity and player pooling by default on 64bit systems
9 Years Ago
work backup
9 Years Ago
ItemIcon NRE fix (for real)
9 Years Ago
ItemIcon NRE fix
9 Years Ago
Needs and Vitals share a common base type, RangedStat Fixed stats being simulated when they shouldn't have been (bad editor)
9 Years Ago
Added a missing script to the dungeon cam to render decals
9 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
9 Years Ago
removed sticky gizmos from tunnels prefabs triggers
9 Years Ago
Military Tunnels scene work backup
9 Years Ago
drum
9 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
9 Years Ago
Only Units run stat simulators (for now)
9 Years Ago
More
9 Years Ago
Reverted GroupStats MaxValue change, added averaged Cap value
9 Years Ago
WIP on drafting
9 Years Ago
added drum item, animations and is drumming bool
9 Years Ago
Fixed a plethora of broken shit in Stats, reimported stats data Fixed GroupStats averaging of vitals not using MaxValue (was using unmodified BaseMaxValue)
9 Years Ago
More
9 Years Ago
Merge from player_pooling (disabled by default)
9 Years Ago
Server compile fix
9 Years Ago
Made shit work
9 Years Ago
More
9 Years Ago
StatModifier.MinipulationType not pulling value from data params when present.
9 Years Ago
More
9 Years Ago
Remvoed IActivity
9 Years Ago
Fixed errors
9 Years Ago
Fixed OnActivityGeneratedTrigger not actually verifying that the activity generated matches our filter in data (thanks resharper)
9 Years Ago
Removed duplicate global trigger eval flag
9 Years Ago
Blah
9 Years Ago
Moved models Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
9 Years Ago
Skill level def values, editor sorting
9 Years Ago
Resharper-ed a bunch of un-used directives Fixed a bad return in Filters.DispenserFilter Fixed IsRequiredToolCondition returning early in TargetBuildingBlackboardItem Mode
9 Years Ago
Merge from main
9 Years Ago
Fixed onInventoryChanged event being called for every player Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
9 Years Ago
DataEditor now remembers which tab you had open between session/compiles etc
9 Years Ago
sabertooth latest and tortoise first checkin
9 Years Ago
improved sabetrtooth locomotion animations
9 Years Ago
Only initialize door animators if required when leaving the pool
9 Years Ago
Troubleshooter
9 Years Ago
Added very placeholder shop instruction for quick build Rebuilt prefabs
9 Years Ago
Military tunnels final models LODs Bits