225,833 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Players drop inventory package on death
7 Years Ago
more UnitView
7 Years Ago
Supermarket progress
7 Years Ago
Add DropInventory Merge branch 'master' of SandboxGame Add BasePickupEntity
7 Years Ago
Renamed player to DeathmatchPlayer Refactor
7 Years Ago
UnitView quick cleanup, fixed double triggering of hit
7 Years Ago
Fixed possible NRE in LeaderboardUIController Fixed setting CoreData.Alpha
7 Years Ago
fixed invisible level button border
7 Years Ago
don't crash when reloading base hud Materials Icons player armor ui
7 Years Ago
combat fixes / rework wip
7 Years Ago
check if already loading stage before playing level
7 Years Ago
Don't shit the bed if steam not enabled
7 Years Ago
changed pause menu fixed pause menu in replay
7 Years Ago
Description fixes + Phrases
7 Years Ago
pulse bloom when muted
7 Years Ago
core controllers can flash and fade out
7 Years Ago
menu remembers selected planet menu camera starts on current planet
7 Years Ago
changed level order use cores
7 Years Ago
improved bear meat normals
7 Years Ago
EntityViewUtility will now size the default box collider it puts on an item when no other colliders are present, the collider will be sized to encapsulate all meshes on the item Added colliders to any clothing items that had no colliders Resized existing 1,1,1 colliders on items
7 Years Ago
bullet keyframe min/max duration, limit laser hit sfx controllable turret stuff
7 Years Ago
Adjusted NPC ladder position
7 Years Ago
Disable ladder debug
7 Years Ago
Added container item recursion for depositing items from containers to buildings and stockpiles
7 Years Ago
Merge ladder updates into Paul's branch
7 Years Ago
Merge in updated ladder work (and client vis fix)
7 Years Ago
Ladders auto-generating their info
7 Years Ago
Decreased Navmesh tile size from 256 to 224 (-32) on island_01, trying to fix weird navmesh generation on some steeper hills (bug 927)
7 Years Ago
Changed some icons for hunting parties Fixed being able to gift items to own tribe Fixed Rally Group command never ending, which would break AI until a player command took over (bug 924)
7 Years Ago
Manually call OnAnimatorStateTagChangedCallback when loading a random animation package if we're already in idle state (fixes no conversation anim bug)
7 Years Ago
Commented out HasDispensable DSE eval as improper DecisionContext causes a bunch of issues (shortsighted impl, will look at performant alternative)
7 Years Ago
Fixes
7 Years Ago
Torch lighting AI WIP
7 Years Ago
NPCs walk on/off ladders instead of sliding
7 Years Ago
fix panel image hack for octopus core edge not matching Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Some better planet link angles
7 Years Ago
Not ladder related. Fixed some issues with character client visibility calc that I noticed.
7 Years Ago
Can now set CoreData.Color Moved progression methods to HighscoreManager Tweaked planet / link graphics when levels aren't complete
7 Years Ago
Bouncy ball impact sound uses SpawnSoundAttached
7 Years Ago
fixed skulls missing nametags
7 Years Ago
Ignitable component boilerplate
7 Years Ago
Core size now scales with the PixelGroup's Pxc Simplified Pxc.RenderPosition
7 Years Ago
Added highscore submission queue filtering
7 Years Ago
removing debug stuff
7 Years Ago
Fixed player suicide. Don't award a kill for killing ourselves.
7 Years Ago
Baseline
7 Years Ago
fixed some issues with ai walking off edge, added freeze traps
7 Years Ago
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.
7 Years Ago
Merged from main
7 Years Ago
Merge from main