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Players drop inventory package on death
Add DropInventory
Merge branch 'master' of SandboxGame
Add BasePickupEntity
Renamed player to DeathmatchPlayer
Refactor
UnitView quick cleanup, fixed double triggering of hit
Fixed possible NRE in LeaderboardUIController
Fixed setting CoreData.Alpha
fixed invisible level button border
don't crash when reloading base hud
Materials Icons
player armor ui
combat fixes / rework wip
check if already loading stage before playing level
Don't shit the bed if steam not enabled
changed pause menu
fixed pause menu in replay
Description fixes + Phrases
core controllers can flash and fade out
menu remembers selected planet
menu camera starts on current planet
changed level order
use cores
improved bear meat normals
EntityViewUtility will now size the default box collider it puts on an item when no other colliders are present, the collider will be sized to encapsulate all meshes on the item
Added colliders to any clothing items that had no colliders
Resized existing 1,1,1 colliders on items
bullet keyframe min/max duration, limit laser hit sfx
controllable turret stuff
Adjusted NPC ladder position
Added container item recursion for depositing items from containers to buildings and stockpiles
Merge ladder updates into Paul's branch
Merge in updated ladder work (and client vis fix)
Ladders auto-generating their info
Decreased Navmesh tile size from 256 to 224 (-32) on island_01, trying to fix weird navmesh generation on some steeper hills (bug 927)
Changed some icons for hunting parties
Fixed being able to gift items to own tribe
Fixed Rally Group command never ending, which would break AI until a player command took over (bug 924)
Manually call OnAnimatorStateTagChangedCallback when loading a random animation package if we're already in idle state (fixes no conversation anim bug)
Commented out HasDispensable DSE eval as improper DecisionContext causes a bunch of issues (shortsighted impl, will look at performant alternative)
NPCs walk on/off ladders instead of sliding
fix panel image
hack for octopus core edge not matching
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Some better planet link angles
Not ladder related. Fixed some issues with character client visibility calc that I noticed.
Can now set CoreData.Color
Moved progression methods to HighscoreManager
Tweaked planet / link graphics when levels aren't complete
Bouncy ball impact sound uses SpawnSoundAttached
fixed skulls missing nametags
Ignitable component boilerplate
Core size now scales with the PixelGroup's Pxc
Simplified Pxc.RenderPosition
Added highscore submission queue filtering
Fixed player suicide. Don't award a kill for killing ourselves.
fixed some issues with ai walking off edge, added freeze traps
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.