225,833 Commits over 3,714 Days - 2.53cph!
Safety first; fix for index out of range
Fixed stack trace red text in main menu because fuck me
Octopus turrets now use CoreControllers
Fixed sprite and brush models culling when occluded with custom depth enabled
Planet borders are now constant width
flare effect added to searchlight
searchlight cost reduced
CoreData now refreshes when a referenced base changes
Removed border from CoreData files
PixelGroups can now have CoreControllers
Trans map surfaces generate double sided collisions. AssetCache++
Move query buffer resize to the right place
skin approval
small trout provides 8 animal fat upon gutting
reduced bone armor cost to 1 rope instead of 2
halved leather cost of hide armor
Fixed missing planet link
Added Howie's octopus eye
Added depth bias for coverage query tests
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
exhausted anims inmprovement
Possible fix for hl1 brush models in incorrect location in multiplayer
finished rock trap, more modules, etc.
Fixed coverage queries collection handling
reduced stone pickaxe cost
Started building collision generator
Probably fixed the last of the list issues
html - merge recieved arrays using "Id" as the key
Ractive update, anim fixes
Merge branch 'master' of SandboxGame
Fixed glass material not rendering to custom depth buffer
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
More item description updates and fixes
Fixed more prop materials
Fix props material dependencies
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
Tweaked snow mound terrain anchors
Moved core graphics
Updated LevelSelect/default.json
First draft of new planet link style
Missing change in last commit
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons.
fuck
More navmesh grid optimizations.