224,791 Commits over 3,714 Days - 2.52cph!
Refactored/cleaned up reproduction persisted / date time usage
GameDateTime month support, TimeManager.OnMonth actually invoked now
Re-enabled breeding AI module
Growable/Seed boilerplate
made starting day be determined by a 0-1 float representing time in year
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
TimeManager.SetTime cleanup
Added asset for Lost And Found
Character create DOF mode
Removed StartingSeason in GameModeDefinition
Slight refactor of existing game modes to put things in the base mode.
Added classes for Loast and Found mode
rolling back the right terrain grass albedo
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong
Fixed dataBrowser.AssetTypes missing GameModeDefinition
Various Player command refactoring, radial menu improvements prep
ore nodes: updating paths to new visuals in prefabs
cutting in train tracks to hex
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true
Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
Fixed terrain atlas grass albedo using wrong texture
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
Clamp lerp value distance in dynamicDOF
Unlock sound/effects
Limit achievements to official servers
Achievement groups
Dont clear keep item desires when issuing commands
Fixed AbilitySettings.AbilityPlan not being properly initialized
AbilitySettings cache of all asset instances via .All property
AbilitySettings holds an instance of it's own AbilityPlan at runtime
Player controller config all now held in PlayerControllerConfig, not the monobehaviour
Removed rally tribe button from the menu widget
Added cursor drop shadow
Remove map BuildData
Add UE4 map BuiltData to gitignore
Interpolation for ControllableEntity
Console log for ActorCreated
Merge branch 'master' of github.com:Facepunch/SandboxGame
Safer static mesh loading
potted plant models/Prefab/Textures
Physgun can pick up BaseWorldEntity
Reset recorded data when enabling/disabling interpolation
Add 50ms to interpolation delta to avoid jittering as updates slow down
Merge branch 'master' of github.com:Facepunch/SandboxGame
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error
Server stats callback include client steamid
Changed Server.Stats.Set to SetInt/SetFloat
Revert last commit, too buggy. Fixed jump sound not networking
Attach weapon world model to players hand
Fixed IOOR bug in NavMesh Grid.
Weekend ai experiment.
steam.achievements
steam.stats
Don't StoreStats achievement on trigger if already unlocked
Refresh achievements on startup
Added Achievments.OnAchievementStateChanged
Check GameId on achievement callbacks
OnAchievementStateChanged nicer
working on train tracks steps