224,791 Commits over 3,714 Days - 2.52cph!

7 Years Ago
New forum icons
7 Years Ago
Refactored/cleaned up reproduction persisted / date time usage GameDateTime month support, TimeManager.OnMonth actually invoked now Re-enabled breeding AI module Growable/Seed boilerplate
7 Years Ago
made starting day be determined by a 0-1 float representing time in year
7 Years Ago
some anim polish
7 Years Ago
fixed hotspot bonus sound not appearing where hotspot was destroyed lowered ore hotspot HDR component gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
7 Years Ago
TimeManager.SetTime cleanup
7 Years Ago
Added asset for Lost And Found
7 Years Ago
Character create DOF mode Removed StartingSeason in GameModeDefinition
7 Years Ago
pre_merge
7 Years Ago
Slight refactor of existing game modes to put things in the base mode. Added classes for Loast and Found mode
7 Years Ago
rolling back the right terrain grass albedo
7 Years Ago
Added new post icons
7 Years Ago
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong Fixed dataBrowser.AssetTypes missing GameModeDefinition
7 Years Ago
Achievements
7 Years Ago
Unity 5.6.2p4
7 Years Ago
Various Player command refactoring, radial menu improvements prep
7 Years Ago
ore nodes: updating paths to new visuals in prefabs
7 Years Ago
cutting in train tracks to hex
7 Years Ago
wip
7 Years Ago
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
7 Years Ago
Compile fix
7 Years Ago
Fixed terrain atlas grass albedo using wrong texture
7 Years Ago
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
7 Years Ago
merge from main
7 Years Ago
Clamp lerp value distance in dynamicDOF
7 Years Ago
DOF speed, save
7 Years Ago
Compile fix
7 Years Ago
Unlock sound/effects Limit achievements to official servers Achievement groups
7 Years Ago
Dont clear keep item desires when issuing commands
7 Years Ago
Fixed AbilitySettings.AbilityPlan not being properly initialized
7 Years Ago
AbilitySettings cache of all asset instances via .All property AbilitySettings holds an instance of it's own AbilityPlan at runtime Player controller config all now held in PlayerControllerConfig, not the monobehaviour Removed rally tribe button from the menu widget Added cursor drop shadow
7 Years Ago
Remove map BuildData Add UE4 map BuiltData to gitignore
7 Years Ago
Interpolation for ControllableEntity
7 Years Ago
launch_site scene2prefab
7 Years Ago
wip
7 Years Ago
Console log for ActorCreated Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Safer static mesh loading
7 Years Ago
potted plant models/Prefab/Textures
7 Years Ago
Physgun can pick up BaseWorldEntity Reset recorded data when enabling/disabling interpolation Add 50ms to interpolation delta to avoid jittering as updates slow down Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
note.inv can take a reason Fixed (serverside) SteamStatistics not storing properly Stopped SteamStatistics trying to refresh on error
7 Years Ago
Server stats callback include client steamid Changed Server.Stats.Set to SetInt/SetFloat
7 Years Ago
Revert last commit, too buggy. Fixed jump sound not networking
7 Years Ago
more updates WIP
7 Years Ago
Post tweaks
7 Years Ago
Attach weapon world model to players hand
7 Years Ago
Fixed lift shaft gaps
7 Years Ago
Fixed IOOR bug in NavMesh Grid. Weekend ai experiment.
7 Years Ago
steam.achievements steam.stats
7 Years Ago
Don't StoreStats achievement on trigger if already unlocked Refresh achievements on startup Added Achievments.OnAchievementStateChanged Check GameId on achievement callbacks OnAchievementStateChanged nicer
7 Years Ago
working on train tracks steps