223,937 Commits over 3,684 Days - 2.53cph!
Fixed M249 having no rarity set (despawn time)
Fixed temple lightmap
DX9 support removed
Fixed anim state
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Reverted grenade mass and throw velocity changes
Ore stage change sound
Misc sound polish
Mix tweaks
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
fix merge tooltip button error (I hope~)
replacing more text with text mesh pro
Added VPC macro to enable/disable Chromium Embedded Framework in builds
units avoid eachother
mine stage
tweaked menu
Removing orphaned temp.meta and debug.meta from the prison branch.
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
ents.FindByModel doesn't return every entity clientside any more, still sucks
Fixed container ref being null when last item gets used up
stripped project down to minimum
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Removed old post build process and added new
Fixed weapon pickup weirdness when dropping on self. Weapon throwing inherits players velocity
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
added highlighter to squad menu button
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in
Hammer: 2D views now render while dragging scrollbars
Updated to 5.6.1
Added latest facepunch api stuff
really simple repro in test3 scene
Fixed MeshManager.copyElement()
Rocket factory building / LOD/COL/prefab progress
Testing weapon drops/pickups, not perfect
testing with audio source directly on the unit view rather than pool
More code shuffling
Processor/packer work
Added image util (editor only)
Imported random move test units from test project
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Dummy Units now move
clean test scene
Test unit calls play sound
UnitView/HumanView cleanup
AudioFucker test (use testbox_nospawns)
Moved some stuff around + code org
tweak intro anim to avoid unit mouse over problem