221,870 Commits over 3,653 Days - 2.53cph!
Fixing missing positions on seat buildings
Terrible dashboard attempt
- Got rid of a bunch of stupid combat callbacks, now just check state in relevant actions
- Only show enemy icons for humans, reduced range
- Unit info widget can no longer show desire text
- EntityManager OnGameSecond callback gated by game State
warning log for off grid entities
GridManager will now only set a new grid position for an entity if it is valid
QuadTree now throws exceptions rather than logging.
Fixed "Equp Carried Item" showing for items that are not carried
UnitAttachments.CanAttach error handling for invalid entities
DistanceConditionSettings NRE fix
Fixed UnitActionDesire.InternalReset NRE
Catch Zone+Biome.GetCurrentTemperature NRE
Rocket factory / room dressing / additional doors and ladders
Reduced LOD popping on weapons
Fixed tribe create fucking the camera
Replaced skin color scale with skin material base color brightness
Switched ui_mask to native shader, disabled resize hack to test
Added OOPS emote category, renamed some of the others to make more sense
Added Before/UI Masked Icon (Debug), a barebones version of UI/Default that outputs white, no alpha or clipping
Timer text is now always visible, not just when < 33% time
Added missing material
Fixed build settings, maybe
Goal Plans can now inherit Consideration score from Goals
Added quit to single player
Switched flag UI to show each flag team
Added win / lose text
Removed audio mix snapshot transitions stuff, added tribe create, paused and loading and snapshots
Removed AudioStates enum
Added triggers for Jenny's season specific startup music
Added menu music
Updated ASE to 0.7.2.007 cause tabs & shader functions yo
Improve symbol format detection for embedded portable PDB
Minor changes to Before/UI Masked Icon (Native); nwo closer to UI/Default
Added movement per round graph generator
Tribe start comes with some sticks and that
Made a bunch of player command evaluation stuff static
Unit item bar commands work again
Removed island02 from build since it occasionally causes a navmesh related crash
Flags only change when mission in progress
Removed % chances on idle things so people won't fall asleep randomly
Added native UI version of BeforeUIMaskedIcon (needs testing)
Rocket factory / finished roof dressing / added ladder triggers