199,178 Commits over 4,140 Days - 2.00cph!
Updated paint scene to use player truck
Added Plugins/Facepunch
Enabled exception reporting
Enabled google anaytics
Fixed PC compile errors
Fixed inventory sync from save.
created new grill electricity and 5 spark effects and added to prefabs
Emote defintion SO
Emote DB build tool
Emotes class
removed sparks and combined in to 1 randomised spark effect
removed old grill elec effect
tweaked nitro effect to be on mesh plane
added new sparks and grill elec effects to testcarrig prefab
Removed Facepunch.Performance (doesn't work on 5.4)
correct debug for setfloat anim debug
check to see if actually should set animator float to stop animdebug spam
is freezing sleeping and sitting poses,
added an additive freezing so plays over all anims
Removed missing monobehaviour component on Ground in island-01.
Added some temperature boost to activity related effects.
More informative error output when an attribute type is not found in list of attributes (in stat collection).
Avatar collision
Can now grab a random emote by category
set initial move state to be walk
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
forgot file from last checkin
Map icons can go offscreen
More herbs and mixtures added
Fixed stat manipulator copy paste not setting correct StatClass value
Temperature gauge test
Remade tree prefabs
Press and hold tab to show tribe tracker
Fixed AssetMenu NRE
Removed temperature manipulation in "activity" effects.
Eating cooked meat still gives a minor boost to temperature.
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation
TemperatureSimulator stamina bonus
Decrement Vital.ChangeSinceLastSimulation over time, comments
Test stamina change for 0 value, as a minor optimization.
FOR FUCK SAKE wip bubble speech
Fixed truck prefab
Updated effects scene
Removed truck from city scene
On simulate, we decrease the ChangeSinceLastSimulation by 10% of it's own value, or minimally 0.1f until its value is 0.
Temp simulation is now slightly better and behaves more like we want I think (with respect to stamina change).
ChangeSinceLastSimulation now inverts ChangeValue values, but that's specifically to the usage of Stamina with temperature simulation. Need to generalize it's application.
More emotes, changed cat names
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New canvas for emote stuff, merge
Moved items into folders. Created test scene.
Emote menu only triggers on your own avatar
Centered the emote menu properly
Accidentally made the arena frame fluorescent :(
Latest truck prefab
Updated delivery mission to adjust speed for truck with package
FOR FUCK SAKE wip scroll stuff
FOR FUCK SAKE fix arena frame
DispenserInteractionSettingsWrapper holds stat manipulators for TakeFromDispenser to apply
Actually fixed stat manip copy/paste
Skill usage data cleanup
Lots of editor improvements
Fixed notifications UI widget not selecting units when clicked, disabled "jump to" for some activity types (pending new focus on location camera feature)