199,178 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Updated paint scene to use player truck
8 Years Ago
emote prep
8 Years Ago
Added Plugins/Facepunch Enabled exception reporting Enabled google anaytics Fixed PC compile errors
8 Years Ago
Fixed inventory sync from save.
8 Years Ago
Content path
8 Years Ago
created new grill electricity and 5 spark effects and added to prefabs
8 Years Ago
Emote defintion SO Emote DB build tool Emotes class
8 Years Ago
Emote database loading
8 Years Ago
removed sparks and combined in to 1 randomised spark effect removed old grill elec effect tweaked nitro effect to be on mesh plane added new sparks and grill elec effects to testcarrig prefab
8 Years Ago
Removed Facepunch.Performance (doesn't work on 5.4)
8 Years Ago
correct debug for setfloat anim debug
8 Years Ago
check to see if actually should set animator float to stop animdebug spam
8 Years Ago
is freezing sleeping and sitting poses, added an additive freezing so plays over all anims
8 Years Ago
Removed missing monobehaviour component on Ground in island-01.
8 Years Ago
Added Jenkinsfile
8 Years Ago
Added some temperature boost to activity related effects.
8 Years Ago
More informative error output when an attribute type is not found in list of attributes (in stat collection).
8 Years Ago
Fixed steamid
8 Years Ago
Avatar collision Can now grab a random emote by category
8 Years Ago
set initial move state to be walk
8 Years Ago
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
8 Years Ago
forgot file from last checkin
8 Years Ago
Map icons can go offscreen
8 Years Ago
More herbs and mixtures added
8 Years Ago
Fixed stat manipulator copy paste not setting correct StatClass value Temperature gauge test Remade tree prefabs Press and hold tab to show tribe tracker Fixed AssetMenu NRE
8 Years Ago
Removed temperature manipulation in "activity" effects. Eating cooked meat still gives a minor boost to temperature.
8 Years Ago
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
8 Years Ago
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation
8 Years Ago
TemperatureSimulator stamina bonus
8 Years Ago
Decrement Vital.ChangeSinceLastSimulation over time, comments
8 Years Ago
Test stamina change for 0 value, as a minor optimization.
8 Years Ago
Emote system works!
8 Years Ago
FOR FUCK SAKE wip bubble speech
8 Years Ago
Tweak to temp sim.
8 Years Ago
FOR FUCK SAKE merge fix
8 Years Ago
Fixed truck prefab Updated effects scene Removed truck from city scene
8 Years Ago
On simulate, we decrease the ChangeSinceLastSimulation by 10% of it's own value, or minimally 0.1f until its value is 0.
8 Years Ago
Temp simulation is now slightly better and behaves more like we want I think (with respect to stamina change). ChangeSinceLastSimulation now inverts ChangeValue values, but that's specifically to the usage of Stamina with temperature simulation. Need to generalize it's application.
8 Years Ago
More emotes, changed cat names
8 Years Ago
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8 Years Ago
New canvas for emote stuff, merge
8 Years Ago
Moved items into folders. Created test scene.
8 Years Ago
furniture updated
8 Years Ago
Emote menu only triggers on your own avatar Centered the emote menu properly Accidentally made the arena frame fluorescent :(
8 Years Ago
Latest truck prefab Updated delivery mission to adjust speed for truck with package
8 Years Ago
FOR FUCK SAKE wip scroll stuff
8 Years Ago
FOR FUCK SAKE fix arena frame
8 Years Ago
fbxs updated
8 Years Ago
DispenserInteractionSettingsWrapper holds stat manipulators for TakeFromDispenser to apply Actually fixed stat manip copy/paste Skill usage data cleanup Lots of editor improvements
8 Years Ago
Fixed notifications UI widget not selecting units when clicked, disabled "jump to" for some activity types (pending new focus on location camera feature)