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SmartObject.TrySubscribe breaks first subscription matching the same InteractionPlan, when forcing subscription
Unit now stores a reference to the gameinstance, removed all the parameters from it's check can move/attack etc functions.
part 3, GameInfo is no more.
Fixed bad switch in BehaviourChain.SetActive
Interaction Desire creation WIP
chimney and car wheels added
refactoring out GameInfo, part 1
Fixed a couple of packing bugs
Added nav_grid convar + ai tweaks.
Make ReplicationId in code proxy static (for now)
Merge branch 'master' of SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Added Replicates property to BaseEntity to disable collision capsule replication (they are spawned locally)
Animation callbacks for carried flag to switch animator update mode
Item equip replace in slot tweaks (moved code to Items component methods)
Dynamic DOF fixes
Ai tweaks, better dynamic cover.
Moved DSE empty consideration group warning to editor validate
Asset save
Implemented Workshop Item Subscription
Added subscribing to items as well as the UGC interfaces
GetNumSubscribedItems and GetSubscribedItems. Edited SteamUGC Method
GetSubscribedItems to accept array instead of a ptr to allow c# calling
Updated from feedback given
Removed GetSubscribedItems, could not find a nice way to change to property
Merge pull request #44 from moldfield1995/master
Implemented Workshop Item Subscription
Merge pull request #1 from Facepunch/master
Merge pull request #45 from richdog/master
Added AppId check to Workshop.onItemInstalled, like with onDownloadResult
Made OnItemInstalled event public so it can be used to handle workshop items being subscribed to in-game
Modified summary for OnFileDownloaded to more accurately represent my experience with the event.
Merge pull request #46 from richdog/master
Made changes surrounding OnItemInstalled and OnFileDownloaded events in Workshop.cs
added a bunch of first pass utility buildings to see if they are useful
DSE ignores empty consideration groups
Removed Steam game object
Updated Facepunch.Unity.dll
AgentParameters.OnValidate ensures modules are held by the correct DM
Finished packer improvements + cleaned up
Clouds of war particle systems scale their emission rates with zone size
fixed CmdSurrender requiring current turn permission
GameInstance wip stuff
working on building prefab 3
Now using Facepunch.Unity / Facepunch.Steamworks
Added Unity build steps to Jenkinsfile
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM
Agent is now a UnitComponent
Removed GPV slot override
DM is aware of the GPV slot it is running for
Clouds of war is spawned by zone on init, no longer needs to be present in scene
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain
reexported rabbit walk with proper fps