224,215 Commits over 3,684 Days - 2.54cph!

8 Years Ago
- Removed more debug forcing before meging back
8 Years Ago
- Uncommented some code from testing
8 Years Ago
Merge with main
8 Years Ago
Updated runs in controller
8 Years Ago
Asset save Added Wander Ability Aded Goal : Idle under Goal : Self - Social
8 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
8 Years Ago
Lots of data changes Added MachineCanProcessItem Condition Re-wrote how target filtering works in UnitDecisionMaker (cc ptrefall please take a look)
8 Years Ago
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8 Years Ago
Cowboy - south west & west run anims +.meta
8 Years Ago
Cowboy - south west & west run anim source
8 Years Ago
Changed some stuff around, fixed some stuff. Need to put it all back together in a cool way.
8 Years Ago
Bear meat is cookable
8 Years Ago
rebaked lightmap, tweaked main light, added glow and particle effect to icons
8 Years Ago
Some console tweaks
8 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
8 Years Ago
checkin for backup
8 Years Ago
- Added a crosshair curstor to M/K mode - Disabled light cookie for aiming laser in M/K - Disabled aiming laser in M/K - More M/K tweaks
8 Years Ago
5.3.1p2
8 Years Ago
Fix for roadside decor sometimes spawning too close to each other
8 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
8 Years Ago
Manifest
8 Years Ago
Made DebugBestGoalPlanVariant not derp out as easily when target are not a unit.
8 Years Ago
EntityCondition/BuildingFilterSet improvement
8 Years Ago
EntityConditionSettings.DecisionLayer == Any Added StoreTarget Action
8 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
8 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
8 Years Ago
Added a big more Decision Debug Log output for agents, that we can clearly read where we find Best Goal, Best Goal Plan and Best Goal Plan Variant.
8 Years Ago
Steamworks - new branch layout
8 Years Ago
Test
8 Years Ago
Added GoalPlan.Build
8 Years Ago
Don't spawn grass on the cliffside topology
8 Years Ago
Fix for occasional floaty decor objects
8 Years Ago
rebaked lightmaps, added read ruins and stones
8 Years Ago
GSE error stuff
8 Years Ago
Fixed speedtree facing leaf inverted lighting
8 Years Ago
Optimized the check for whether we've traversed the entire decision space, so that we don't check unless our traversal memory is at least as big as the decision space.
8 Years Ago
GoalSettingsEditor will force DecisionPlan.ScoreForDecisionMaking to false if the Goal has no plans or children in data
8 Years Ago
We weren't rejecting on comparison with traversal memory quite the right way. Fixed now.
8 Years Ago
Fixed DecisionLog resetting when editor is paused
8 Years Ago
- Aiming laser now ends at cursor position and passes through everything when in M/K input mode - Input controllers now set the global control type in their init
8 Years Ago
Removing legacy water shaders, see if that works
8 Years Ago
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
8 Years Ago
updated scene
8 Years Ago
baked and textured temple stone props max
8 Years Ago
cleaned up and named this properly
8 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
8 Years Ago
Fixed CreateActivityActionSettingsEditor not inheriting from base Added a lot of animation param actions back into Interaction ActionChains Made human gathering use 3 states in mechanim (in/loop/out) cc frankieh Fixed fruit bush missing collider/lod Renaming some Actions
8 Years Ago
More \nature\grass test files.
8 Years Ago
rebaked all lightmaps for new unity version. added stone ruins and blocks, added vines at back of court, textured trees merging files
8 Years Ago
Can melee attack + build while swimming