255,338 Commits over 3,990 Days - 2.67cph!
Removed Steam game object
Updated Facepunch.Unity.dll
AgentParameters.OnValidate ensures modules are held by the correct DM
Finished packer improvements + cleaned up
Clouds of war particle systems scale their emission rates with zone size
fixed CmdSurrender requiring current turn permission
GameInstance wip stuff
working on building prefab 3
Now using Facepunch.Unity / Facepunch.Steamworks
Added Unity build steps to Jenkinsfile
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM
Agent is now a UnitComponent
Removed GPV slot override
DM is aware of the GPV slot it is running for
Clouds of war is spawned by zone on init, no longer needs to be present in scene
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain
reexported rabbit walk with proper fps
Added sysuid console command (prints unique device identifier)
Can once again paint terrain in play mode in the editor
Updated mountain placement topology filter
moved weapon equipping to item management module on secondary slot
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
Audio listener no longer follows selected Unit
More robust dynamic cover point volumes.
Fixed NRE in AIModuleSettingsEditor
Updated mountain biome maps
Fixed stats importer, now only loads and saves entities with enabled stats component :o
moved localTeam id from GI to GIViewer
NRE catch in VisualFXParameters.SetupCache
Fixed NRE in dynamic cover volume generation.
Added submodule update command to Jenkinsfile
manually updated rabbit walk speed to match data
improved bear deer and rabbit sleep anims