224,928 Commits over 3,714 Days - 2.52cph!

9 Years Ago
Backup
9 Years Ago
Hapis scene file.
9 Years Ago
Tempdelete to bypass silly error.
9 Years Ago
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
9 Years Ago
Missing files.
9 Years Ago
Spawn tables. Manifest.
9 Years Ago
Bark texture downsize.
9 Years Ago
Bare field trees. Road spec better matches dirt.
9 Years Ago
Manifest. Spawn tables.
9 Years Ago
updated vm bow source file
9 Years Ago
Bare bushes.
9 Years Ago
Separated vm bow, arm & arrow meshes for Minh to export
9 Years Ago
fixed some erros with the flashlight viewmodel.
9 Years Ago
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
bot
9 Years Ago
Linux Build 632
bot
9 Years Ago
LinuxDS Build 640
bot
9 Years Ago
Windows Build 544
9 Years Ago
Phrases
9 Years Ago
Disable new NWVars again for now
9 Years Ago
Spear throwing
9 Years Ago
Added Lion-El run west
9 Years Ago
Group stuff
9 Years Ago
Jetpack effects WIP
9 Years Ago
Fixed GoToSmartObject directives compile error (ty resharper)
9 Years Ago
Fixed some annoying width crap in the editor UI
9 Years Ago
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
9 Years Ago
- Patcher glue tweaks. Faster, bigger.
9 Years Ago
- More Patcher tweaks, much faster and more evasive
9 Years Ago
More UI work
9 Years Ago
Added inventory.givebpall CommunityEntity.UI stuff for bawng
9 Years Ago
Building damage fix
9 Years Ago
Lion-El : updated run east
9 Years Ago
Added server.pve mode (no pvp damage)
9 Years Ago
merge into main
9 Years Ago
missing file
9 Years Ago
protocol++ updated manifest updated loot tables
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Updated phrases
9 Years Ago
LookingA tooltips are visible in sunlight/snow
9 Years Ago
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
9 Years Ago
Added LitSmokeEmissiveFlame shader variants
9 Years Ago
Community Entity boilerplate HUD ordering fixes Made health bar more visible (particularly in bright sunlight)
9 Years Ago
merge from main
9 Years Ago
bunch of megs fixed icons if( = if (
9 Years Ago
Community Entity boilerplate HUD ordering fixes Made health bar more visible (particularly in bright sunlight)
9 Years Ago
Added "Particles/Lit Smoke Emissive Flame" shader for helk
9 Years Ago
merge from main
9 Years Ago
balanced fire damage to buildings added new ammo icons added explosive rifle ammo
9 Years Ago
Fix for 4k pvt crash; updated RustMative libraries