255,070 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Cache AI module condition state on Agent each simtick Profiler shit
9 Years Ago
atmos piece 25 added
9 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
9 Years Ago
DM profiler hooks
9 Years Ago
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9 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
9 Years Ago
Inline tings
9 Years Ago
Vital.CurrentValue setter uses Mathf.Approximately to gate event invocation Get fucked FixedUpdate through ECS due to some apparent Unity overhead
bot
9 Years Ago
Automated Linux DS Build #404
9 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
9 Years Ago
Fucking hooooks
9 Years Ago
Tweaked ssao for performance
9 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
9 Years Ago
Animator instance names Senses filerting for EntityType, ItemType and ResourceType Added ResourceTypes enum Touched lots of data due to enum flags updates
9 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
bot
9 Years Ago
Automated Windows Build #404
bot
9 Years Ago
Automated OSX Build #404
9 Years Ago
Disabled tonecc editor histogram display+update by default
bot
9 Years Ago
Automated Linux Build #404
9 Years Ago
Grabbed optimized hable tonemapper from amplify color
9 Years Ago
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9 Years Ago
Workaround for now, 20'000 compares is just too much :P
9 Years Ago
Added a centralized SensesManager that cache distance checks between entities.
9 Years Ago
UI sfx edits
9 Years Ago
UI sfx edit
9 Years Ago
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9 Years Ago
Again
9 Years Ago
CanPerceieve readability
9 Years Ago
Builder test
9 Years Ago
FOR FUCK SAKE bolt prefab and SO
9 Years Ago
Senses is using the grid now
9 Years Ago
made animal sprint use the correct speed measurement to fix it walking instead of sprinting
9 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
9 Years Ago
FOR FUCK SAKE level image !A projectile prefab FOR FUCK SAKE weapon SO
9 Years Ago
tweak
9 Years Ago
Improved/fixed emote animator controller override stuff
9 Years Ago
Only Humans have emotes enabled Removed EmoteState
9 Years Ago
Animation code consistency Action.LookAt resting flag hack removed for testing
9 Years Ago
missed this from last checkin, tweaking turning layer
9 Years Ago
changed look at to slerp in animation and toggled isturning bool & merge
9 Years Ago
Emote fiddling
9 Years Ago
wip
9 Years Ago
AIDebugger NRE fix Fixed Add Emote button not showing in debug tools panel Stripped out zoom tilt code form RTSCamera until we find a cleaner solution Emote package stored on Unit not in StateMachineBehaviour
9 Years Ago
LookAt temporary hack to avoid people spinning around like idiots
9 Years Ago
SetDestinationBaseSettings ends early if distance to destination is less than or equal to desired distance
9 Years Ago
Made grid init not hacky
9 Years Ago
Initial implementation of grid system that seems to be working
9 Years Ago
TrySetCurrentGoalPlanVariant actually supports the "Either" option
9 Years Ago
Fixed NRE
9 Years Ago
Zone size accessible prior to init