252,744 Commits over 3,990 Days - 2.64cph!
Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".
▊▊▌▋▄▋▍▇ ▍▌█ ▅▋█▆ ▆▆██▄▉ ▇▉ ▌█▍▊▊▇
▅▉▍▇█ ▇▆▌▇ ▍▊▉▌▄▇▄ █▆▉▅▍▅, ▄▍▋▌▆ █▅▊▋█▉▄▇ ▊▇█▉▋▋
Removed UnityEditor directive in EntityComponent
Reduced rotor blur opacity
Misc DM related stuff. Nothing actually working just yet.
Refactoring EntityComponentSettings storage in EntitySettings
Added new UI for EntityComponent management in BeforeEditor
Removed BiomeMaterialObject components from tree prefabs
Misc editor cleanup
Added minor safety cooldown to prevent multijump exploits
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
changed steam item image url
organised tshirts
Adding models, materials and collisions for the monument
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
Split BeforeEditorTab into a partial for easier working with ViewManagement code
Fixed bug with ViewMangement for Species/Entities with preset views
Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
Handle invalid item in load more gracefully
Spawn handlers created in Zone+Ecology no longer tick/respawn
Removed old UnitManager_OnMinute method
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)
Fixed so that decisions that score 0 or less will always be rejected by DM.
added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
▌▇▍▋▍▉▋ ▍ ▄▄▋ ▍█▊▇▌ ▅▌▇▌ ▍█▅█▊▅▄ ▄█▌ ▋▇▊ ▋▌▍▅, ▍▋▋▋▊ ▋▇▇▍█▌▉▍ ▍▋ ▇▍▋▇ ▆█▅▌▉▊
Server print steamid etc on death messages - for 3rd party stat systems
Fixed steaminv schema bug
Bone armor models, materials, and basic prefabs
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
▅▌▆▇▇▄▅ ▍▉█▉▇▊▍▋
!▇▅▇▊█ ▉█
!▅▊▌▌▇ ▉▋ █▆▉█▄▍█▅ ▄▋▊ ▄▄▊▊▋▉▉
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
Added Species Consideration and a Human Only example of it.