252,744 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Machine tinkering
10 Years Ago
Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".
10 Years Ago
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10 Years Ago
jackets
10 Years Ago
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10 Years Ago
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10 Years Ago
Removed UnityEditor directive in EntityComponent
10 Years Ago
Reduced rotor blur opacity
10 Years Ago
Misc DM related stuff. Nothing actually working just yet.
10 Years Ago
Refactoring EntityComponentSettings storage in EntitySettings Added new UI for EntityComponent management in BeforeEditor Removed BiomeMaterialObject components from tree prefabs Misc editor cleanup
10 Years Ago
Added minor safety cooldown to prevent multijump exploits
10 Years Ago
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
10 Years Ago
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
10 Years Ago
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10 Years Ago
midjacket layout
10 Years Ago
Pants file layout
10 Years Ago
changed steam item image url organised tshirts
10 Years Ago
subtract
10 Years Ago
merging subtract cl
10 Years Ago
merge from main@9267
10 Years Ago
cleaning up
10 Years Ago
Adding models, materials and collisions for the monument
10 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
10 Years Ago
Adds
10 Years Ago
Split BeforeEditorTab into a partial for easier working with ViewManagement code Fixed bug with ViewMangement for Species/Entities with preset views Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
10 Years Ago
Handle invalid item in load more gracefully
10 Years Ago
phrases
10 Years Ago
longsleeve t alts
10 Years Ago
Spawn handlers created in Zone+Ecology no longer tick/respawn
10 Years Ago
Missed a bit
10 Years Ago
Removed old UnitManager_OnMinute method
10 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
10 Years Ago
Fixed so that decisions that score 0 or less will always be rejected by DM.
10 Years Ago
Camera culling mask fix
10 Years Ago
added black longsleeve hardcoding steaminventory id's so there can't be any future fuckups
10 Years Ago
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10 Years Ago
Long tshirt reshuffle
10 Years Ago
tshirt placeholder icons
10 Years Ago
Fixed NRE
10 Years Ago
Server stats fixes
10 Years Ago
Server stats fixes
10 Years Ago
Server print steamid etc on death messages - for 3rd party stat systems
10 Years Ago
phrases
10 Years Ago
Fixed female hitboxes
10 Years Ago
Fixed steaminv schema bug
10 Years Ago
Bone armor models, materials, and basic prefabs
10 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
10 Years Ago
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10 Years Ago
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
10 Years Ago
Added Species Consideration and a Human Only example of it.