252,815 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Added anim randomizer
10 Years Ago
Fix ZoneEditor not persisting the correct Biome enum
10 Years Ago
Selected item HUD cleanups
10 Years Ago
updating Lion-El run maya files
10 Years Ago
Cleanup
10 Years Ago
added water ripples to swamp scene, tweaked anim play speed
10 Years Ago
Updated barricade.wood to use the generic texture atlas
10 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
10 Years Ago
Arid Biome + Palm FloraGroup. ZoneSeasons editor update tweak (fixed biome editing preview)
10 Years Ago
Added Lion-El run north
10 Years Ago
Updated quarry bucket collision Added Oiljack gibs
10 Years Ago
Merge from ZoneResources
10 Years Ago
Merge from main
10 Years Ago
Removing Colliders from Zone in all scenes
10 Years Ago
added yesterday's changes to unity. (lanterns, bottle, water)
10 Years Ago
Missing parentheses.. Doh
10 Years Ago
First pass at bullet flybys
10 Years Ago
- Added AddToStockpile Action - Added DepositItem Action - Added ConsumableView, ContainerView - Added Placeholder Sticks and Wood Views - Added Constructable SO - Cleanup/Fixes
10 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
10 Years Ago
Building construction requirements groundwork
10 Years Ago
ItemDef - maximum draggable amount
10 Years Ago
Testing possible reliability fix.
10 Years Ago
Removed ResourceType from DispenserSettings.Item Added ItemCategories enum Reworked Harvesting a bit to use ItemCategories when finding the item to harvest
10 Years Ago
First version of an optimized custom draw call batching system
10 Years Ago
Building now derived from Item (which feels wrong, might rename Item to Entity?)
10 Years Ago
10 Years Ago
Fixed a dict lookup error in BeforeEditorTab Better handling of MinMax sliders (float rounding to decimal places)
10 Years Ago
Vastly improved handling of AssetEnums in BeforeEditor (no more crap in SelectAsset) Added Editor designs for Resource (Dispenser) Item management
10 Years Ago
Updated Lion-El rig file Added run south, south east & south west
10 Years Ago
finished ribcage lanterns and added ropes for lanterns. added animated bottles, tweaked water plane
10 Years Ago
Character select supports 2 player selection
10 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
bot
10 Years Ago
Windows Build 550
10 Years Ago
Editor tweaks
bot
10 Years Ago
Windows Build 549
10 Years Ago
Consume contents
bot
10 Years Ago
Linux Build 636
10 Years Ago
Added option to hide assets with no editable properties in BeforeEditor
bot
10 Years Ago
LinuxDS Build 645
10 Years Ago
Properly fixed bullet hit detection
10 Years Ago
Oiljack animations and prefab setup
10 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
10 Years Ago
Tweaks
10 Years Ago
Renamed Incentives to Interactions ItemSettings again holds a list of Interactions which are passed to the Sibling SO on Init
10 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
10 Years Ago
Updated character select
10 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
10 Years Ago
merge from main
10 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
10 Years Ago
removed log