239,296 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Included SingleGameTest changes omitted from previous commit.
10 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
10 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
10 Years Ago
[ultimate_soldier] bodies sometimes bleed a bit
10 Years Ago
[ultimate_soldier] bodies sometimes bleed a bit
10 Years Ago
Animation import updates. Controller cleanup for bear and sabertooth.
10 Years Ago
Made default human material colors not so terrible...
10 Years Ago
Updated Player, Tag and Build settings.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun kickback force
10 Years Ago
[ultimate_soldier] gun kickback force
10 Years Ago
Fix for the System CPU shiz.
10 Years Ago
Updated to latest UnityVS.
10 Years Ago
More anim updates
10 Years Ago
Human Male View prefab update
10 Years Ago
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
10 Years Ago
Tweaked various Human Male animations.
10 Years Ago
Fixed unit skin coloring.
10 Years Ago
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
10 Years Ago
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
10 Years Ago
rigging update for bow viewmodel source file
10 Years Ago
Fixed that some view models would cast shadows onto the world
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Snapping wall placement to 90 or 45 degree angles only
10 Years Ago
Snapping wall placement to 90 or 45 degree angles only
10 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
10 Years Ago
Added placeholder sliding player anim
10 Years Ago
Fixed that rock_01 was sometimes spawned midair Removed redundant flip option from rock_08
10 Years Ago
Checking in storage box and textures ready for animating
10 Years Ago
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
10 Years Ago
Made event schedule only execute on server
10 Years Ago
Human spawns now get hair color, skin color and hair style randomized based on the settings.
10 Years Ago
Updated torch & bone knife icon
10 Years Ago
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
10 Years Ago
Units now scale based on race/gender/age modifiers.
10 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
10 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
10 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
10 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
10 Years Ago
Updated boneknife prefab - model & player anims now working
10 Years Ago
Added F2 options for draw distance and pvt
10 Years Ago
Added bone knife world model to reboot
10 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
10 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
10 Years Ago
Added UnitAnimation script to UnitView.
10 Years Ago
Bears.
10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies