248,561 Commits over 3,928 Days - 2.64cph!
Missing changes from ak74u first pass
Adjust waterpipe shotgun attack volume
Modified melee ranges to be shorter (and spear to be slightly longer)
Increased melee cone for spears again, decreased melee cone for rocks
fixed key lock status not showing
key lock is default blueprint
Fixed errors in PlayerModel scene
First pass at ak74u sounds
fixed player not moving his feet when taking really quick short steps.
Added initial WIP Ape serve idle (source)
[racer] Made tracks more complex again, fixed occasional unintentional hairpin turns.
Disabled world checksum kick, logging instead
[racer] AI tweaks and made tracks more smooth.
Updated WW scene, added amplify motion and spline stuff
[racer] Fixed rubber banding actually slowing down your opponents.
[racer] Camera follows cars that have yet to finish after the player completes the race.
RustBuilder - log exitcode with log file extract
Always log checksum if in-editor
[block_party] Replaced music track with an MP3.
Made procedural generation modular so that each part can be used standalone
Forced GameManager prefab lists to be sorted by name for cross-compile consistency
Fixed some blueprint weirdness
polished outer ring (adam), unwrapping inner ring
Maybe another connection fix.
renamed court_wear node in main grass shader to dust_mask
Fixed cargo plane not networking its position
Merged changes from main.
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
[racer] Improved rubber banding, camera now stops on the finish line when the race is done.
halved radiation damage
rock has wider attack cone
Building block guide now uses the right skin
Fixed building block placement being akward, broken
moved grass_1 material to correct folder
Probably fixed it this time maybe.
[racer] Implemented rubber banding. I am a terrible person.
bandage and low grade fuel are default again
[racer] AI cars are better at cornering, cars change to a `PostRace` controller after finishing.
wooden spear no longer takes cloth to craft
Made Trainer volley_stand same length as body & stretch anims
Updated Trainer_forehand_volley_stand hit frame to match body & stretch volleys
Updated anim event & clip length
Updated Trainer_forehand_volley_stretch_med.fbx now merging issues resolved
Made Trainer_forehand_volley_stretch_med 'stretch' further (source)
Added `Unity/*/Assets/Plugins/ICSharpCode.SharpZipLib.dll` to .gitignore.