248,567 Commits over 3,928 Days - 2.64cph!
More corruption tweaks, swatch indices can now be coherently offset.
Fixed drop down list not completely hiding when closed
Additional corruption tweaks.
UV fuckery is now more coherent.
Added global albedo control to "Rust/Standard Legacy Terrain"
Merge branch 'master' of arcade
Started work on controllable corruptions - not entirely stable yet.
Corruption documentation.
Corruption documentation.
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
updated vm hammer & rock source files
updated alt attacks for vm hammer & rock
Merge branch 'master' of github.com:Facepunch/arcade
Hiding the drop down list by changing the vertical rect size to zero, I hate doing this but it's better than using SetActive
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] made guns flip their orientation less often
Adding Steam stuff. Need a server to test this stuff out.
Merge branch 'master' of arcade
Emulator watches the games directory for new games added and repopulates the game list panel
Fixed toolbar text popups
Mouse button presses are now ignored in the emulator when the cursor is outside of the game display.
Added anim events to rock vm
Fixed issue with impact sounds not working on the hammer
Updated SmashBloxTS submodule.
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Premake script now generates makefiles for TypeScript games when using the gmake action.
Don't allow sleeping when dead
Merge branch 'master' of arcade
Updated SmashBloxTS submodule.
Added compile script to Vector3DTest.
Moved branding to correct place, OCD
Fixed up broken emulator scene
hooked up GameName field in emulator GUI
Added BudgetBoy branding to title bar
Added a drop down game list to Emulator for switching games quickly
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
changed Start & Select to q & e for now
[ultimate_soldier] AI soldiers only target opponents they can see
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Results from a fresh import
Small fix for scene stuff.
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Added alternate attacks for rock & hammer
Increased bear attack range to keep him from pushing players around