248,575 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Results from a fresh import
10 Years Ago
Small fix for scene stuff.
10 Years Ago
Scene stuff.
10 Years Ago
Re-adding error logging
10 Years Ago
Small backup commit.
10 Years Ago
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
10 Years Ago
Added alternate attacks for rock & hammer
10 Years Ago
Increased bear attack range to keep him from pushing players around
10 Years Ago
Did some more slight car changes. Going home.
10 Years Ago
Fixed railing being deployable over doorway
10 Years Ago
Finished documenting the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Documentation for the new SwatchIndex struct.
10 Years Ago
Refactored AILocomotion
10 Years Ago
Documentation for the new Swatch class.
10 Years Ago
TypeScript games now work using the new palette system.
10 Years Ago
New palette system documentation.
10 Years Ago
New palette system documentation.
10 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
10 Years Ago
Fixed some crazy colours in Ultimate Soldier.
10 Years Ago
Ultimate Soldier now uses the new palette system.
10 Years Ago
Don't treat the menu background as a monument
10 Years Ago
Fixed SmashBlox to use the new palette system.
10 Years Ago
Done some car tweeking
10 Years Ago
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
10 Years Ago
- Added third party ParticleScaler script - Spawning of WeatherVolume particle FX now randomly scaled (to be made relative to position in volume) - WeatherVolume spawning improved - Fixed some issues with WeatherController's transitions, moved the controller to the Player prefab - Upgraded to u5b9
10 Years Ago
Untagged background camera from being main
10 Years Ago
Added better car package and have a had a little mess around in a car demo scene I've created!
10 Years Ago
Fixed background bear bullshit
10 Years Ago
Mazing and MemoryDungeon now use the new palette system.
10 Years Ago
Server upload
10 Years Ago
Updated to Unity5b9
10 Years Ago
Changed experimental to development
10 Years Ago
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
10 Years Ago
Server browser layed out in a slightly nicer way.
10 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
10 Years Ago
Added server browser and some UI stuff. (it looks up the Rust servers for now because I have none!)
10 Years Ago
Time of Day update to 2.3.1 prerelease 1
10 Years Ago
Added steamworks and base scenes
10 Years Ago
Added AIObstacleMesh to all rocks
10 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
10 Years Ago
Updated ConvexHull Added better normal gizmo to MeshInfo
10 Years Ago
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
10 Years Ago
Added trivial reject to AIObstacle
10 Years Ago
updated rigged vm stone hatchet source file
10 Years Ago
Tweaking build process
10 Years Ago
Started implementing the new palette and swatch system.
10 Years Ago
Added bootstrap and setup stuff and scenes
10 Years Ago
updated hatchet AO