242,727 Commits over 3,867 Days - 2.62cph!

11 Years Ago
Shadow caster shader Made first person players draw only shadows
11 Years Ago
Cans of beans meshes and textures - 1st checkin.
11 Years Ago
Didn't save until I exited
11 Years Ago
Refined viewmodel class to work better with mechanim Axe viewmodel all working Melee attack working (probably)
11 Years Ago
updated position of view model
11 Years Ago
Fixed some minor but annoying shader warnings
11 Years Ago
We shouldn't use this hacked billboard fix, when we use billboards I'll implement the fix the correct way (which didn't work before due to the asset bundle system)
11 Years Ago
Cleaned up viewmodels, added hammer viewmode, added test map for viewmodels
11 Years Ago
-old view models
11 Years Ago
Loading screen fixes, cleanup
11 Years Ago
rest of the stone hatchet animations
11 Years Ago
turn in place animations
11 Years Ago
Changed how player angles are received and used
11 Years Ago
I prefer this naming scheme
11 Years Ago
Sorting out player world model animation
11 Years Ago
HistoricVector, HistoricQuaternion - history lerping storage
11 Years Ago
Added clothing prefabs Added pixelate shader Added player skin textures Added skinned multi mesh Added player animation controller (placeholder) Added player animations
11 Years Ago
Added first draft of grass and threading to the procedural terrain generation
11 Years Ago
Enhanced the seed based random number generator
11 Years Ago
added meta file
11 Years Ago
Terrain grass mesh textures
11 Years Ago
Parallel.For utility class
11 Years Ago
removed corrupted file
11 Years Ago
added .meta file
11 Years Ago
updated hammer source file & uploaded fbx & .meta with clip data
11 Years Ago
Fixed warning regarding "global" class name conflict if referenced in code
11 Years Ago
Limit fps on dedicated server (to 60)
11 Years Ago
Black raspberries mesh and textures - 1st checkin.
11 Years Ago
just the player bones.
11 Years Ago
Send spawn message to visibility group - not to everyone
11 Years Ago
Organise received network entities
11 Years Ago
Fixed entity position lerp from 0,0,0 on enter pvs hid some variables Fixed fire not switching on when entering pvs
11 Years Ago
Unsubscribe from network messages when entity leaves PVS
11 Years Ago
stone temple hatchet!!
11 Years Ago
Missed
11 Years Ago
Network visibility for testing - This is going to get a cleanup tomorrow - Maybe moving some of the more generic stuff into Facepunch.dll
11 Years Ago
Enabled fog, Added Ranged SSAO, Added dev texture
11 Years Ago
Small apple changes to the textures, also added a rotten apple mesh.
11 Years Ago
Meat meshes and textures - 1st checkin.
11 Years Ago
added clothing parts folder & individual parts for player
11 Years Ago
Added ores and wood piles to the spawn handler
11 Years Ago
Forgot to commit the tree prefab with script and collider
11 Years Ago
Fixed a bunch of warnings
11 Years Ago
Initial commit of the procedural stuff
11 Years Ago
First stab at an improved terrain shader
11 Years Ago
Tweaked terrain texture import settings
11 Years Ago
Moved protobuffers to their own dll Entity destroy messages
11 Years Ago
A regression happened that meant inventory wasn't being networked properly
11 Years Ago
No meta files/prefabs in art repo plz
11 Years Ago
Don't add meta files to the Art repo