4,307 Commits over 1,919 Days - 0.09cph!
Set a sensible tutorial bear tether range.
Remove blocked navigation topologies from tutorial bear.
Tutorial bear ignores other animals.
Animals can now be range-tethered to their spawn point for roaming.
Set regular animal prefabs up to continue their previous behaviour.
Set a tether on tutorial bear.
Added tutorial bear prefab.
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position.
Updated calls to use their current position as anchor.
Animal navmesh prefab setup and generation for tutorial island.
Initial navmesh settings, can tweak if needed when we have final island size.
Wide weapon rack lights can now be wired up.
Fix racks being incorrectly set as lockable
Fix lost pickup/repair setup
Setup missing prevent building
Correctly clear ammo slot details before setting
Fix ground check for weapon stand
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
merge from weapon_racks/missing_items
Prototype Hatchet
Prototype Pickaxe
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
Fix for rotation indicator display
Always add an initial pass when creating tool instance.
Pause water system too.
Added button to open screenshots folder in explorer.
Test chaining screenshot capture.
Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
Remove some unused temp outline code
Fixed weapon placement effect not working for some weapons.
Placement effect for weapons using SkinnedMeshRender now also work correctly.
Setup Abyss items to work with weaponr acks.
Set correct textures for LargeWideWeaponRack.mat
Editor screenshot tool wip/tests
Added "teleporteveryone2me" command
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
Eliminated a couple more functions