4,786 Commits over 2,011 Days - 0.10cph!
Initial basic scientist spawning behaviour
Bradley main cannon shell doesn't hit scientists
Bradley guns don't hit Scientists
Hardcode a stopped/deployed state for quick testing.
Simplify BradleyAPC.SetTarget calls
Refactor set target code into a separate function so we can re-use it.
Fix issues with sweetspot scanning when mounted.
Merge from metal_detector
Added IMetalDetectable interface and implemented for MetalDetectorSource.
Limit full scan updates based on distance moved
Correct beep/light behaviour when first deploying
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Nicer start/stop detection logic.
Remove the ghost flag effect prefab and related code.
Misc cleanup.
Remove some now unused client code.
Increase the source timeout duration.
Applied the bulk of the changes from rework
Limit networking.
Enable debug rendering.
Collider removed component changes
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
Tutorial bear AI design update
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
Flag collider/bounds change to make it easier to melee dig
Disable sync position on MDS.
Instant flags and rate check.
Restore the additional detection distance range