userAdam Wcancel
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4,307 Commits over 1,919 Days - 0.09cph!

1 Year Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
1 Year Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
1 Year Ago
Added tutorial bear prefab.
1 Year Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
1 Year Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
1 Year Ago
merge from main
1 Year Ago
Wide weapon rack lights can now be wired up.
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup
1 Year Ago
Setup missing prevent building
1 Year Ago
Socket tweaks
1 Year Ago
Collision tweaks
1 Year Ago
Correctly clear ammo slot details before setting
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
protobuf gen
1 Year Ago
merge from main
1 Year Ago
Fix ground check for weapon stand
1 Year Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks/missing_items
1 Year Ago
Fishing rod
1 Year Ago
Jackhammer
1 Year Ago
Molotov
1 Year Ago
Prototype Hatchet Prototype Pickaxe
1 Year Ago
Concrete pickaxe
1 Year Ago
Concrete hatchet setup
1 Year Ago
merge from weapon_racks
1 Year Ago
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
1 Year Ago
Fix for rotation indicator display
1 Year Ago
merge from /col
1 Year Ago
Collision tweaks
1 Year Ago
Fix out of range NRE
1 Year Ago
Always add an initial pass when creating tool instance.
1 Year Ago
Pause water system too. Added button to open screenshots folder in explorer.
1 Year Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
1 Year Ago
Remove some unused temp outline code
1 Year Ago
merge from weapon_racks
1 Year Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
1 Year Ago
Setup Abyss items to work with weaponr acks.
1 Year Ago
merge from weapon_racks
1 Year Ago
Set correct textures for LargeWideWeaponRack.mat
1 Year Ago
merge from weapon_racks
1 Year Ago
Client build fix
1 Year Ago
merge from main
1 Year Ago
merge from cleanup
1 Year Ago
Editor screenshot tool wip/tests
1 Year Ago
Added "teleporteveryone2me" command
1 Year Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
1 Year Ago
Eliminated a couple more functions