userAdam Wcancel
reporust_rebootcancel

5,593 Commits over 2,161 Days - 0.11cph!

7 Months Ago
Change reload detection method
7 Months Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
7 Months Ago
Order fix
7 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
7 Months Ago
7 Months Ago
Merge from quality
7 Months Ago
Merge from main
8 Months Ago
Merge from black_bg_fix
8 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
8 Months Ago
Merge from main
8 Months Ago
Cherrypick latest skins
8 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
8 Months Ago
Merge from defaults
8 Months Ago
8 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
8 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
8 Months Ago
Bunch more options UI layout
8 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
8 Months Ago
Started organising options layouts
8 Months Ago
Merge from main
8 Months Ago
Disable some now-duplicate options in graphics options screen
8 Months Ago
Merge from presets_editor/quality/
8 Months Ago
Merge from main
8 Months Ago
LOD settings
8 Months Ago
Added asyncUpload settings to mandatory defaults
8 Months Ago
Set shadow cascade splits in mandatory defaults
8 Months Ago
Particle raycasy budget preset values
8 Months Ago
Added streaming texture presets
8 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
8 Months Ago
More conversion wip
8 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
8 Months Ago
Remove graphics.quality
8 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
8 Months Ago
...and EnforceShadowDistanceBounds
8 Months Ago
Remove old shadow distance
8 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
8 Months Ago
Merge from simple_upgrade
8 Months Ago
Can't upgrade after recent damage
8 Months Ago
Fixing branch name typo because I can't live with it.
8 Months Ago
Bunch of shadow cascades and distance related stuff.
8 Months Ago
Merge from simple_upgrade
8 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
8 Months Ago
Merge from main
8 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
8 Months Ago
Code gen
8 Months Ago
Merge from main
8 Months Ago
Merge from simple_upgrade
8 Months Ago
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8 Months Ago
Merge from simple_upgrade
8 Months Ago
Merge from main