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Handcuffed players can now be force mounted to code locked cars
Merge from hood_and_cuffs
Merge from unlock_changes
Merge from hood_and_cuffs
Prisoner hood removes compass UI
Pushing a player causes the player 5 damage.
If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss.
Progress between attempts is still maintained when not interrupted by a push.
Pushing a handcuffed player now causes 5 damage to the handcuffed player.
Added Handcuffs.restrainedPushDamage convar to control the damage.
Merge from hood_and_cuffs
DirectlyMountable check in force mount
Don't show the timed dismount UI if we're restrained
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
Remove transition times on cuffs VM deploy state animations to fix visual state bug
Added new remove hood and cuffs radial icons
Hide hooded player map position from team members
Don't create a death marker
Set last wounded start time when handcuffs are broken out of
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
Block movement server side too when downed and handcuffed
Switched Force Mount and Force Swap Seat icons to use the mount icon.
Disable self dismounting when handcuffed
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merge from hood_and_cuffs
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
Only "hit" valid player targets animation wise when swinging handcuffs.
Delay unlock progress for 2 seconds after damage
Merge from hood_and_cuffs
Merge from condition_based_unlock
Finished initial implementation
Unlock and destroy handcuffs when reduced to zero condition
condition based unlock progress saving
Merge from hood_and_cuffs