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4,307 Commits over 1,919 Days - 0.09cph!

1 Year Ago
LookAtWeaponRack UI cleanup
1 Year Ago
Simplified and cleaned up some placement effect stuff
1 Year Ago
more wip
1 Year Ago
Static weapon ghost instance
1 Year Ago
Remove some now unused editor script code
1 Year Ago
Improved GetWeaponAtXY
1 Year Ago
merge from cleanup
1 Year Ago
Remove some debug logging.
1 Year Ago
merge from weapon_racks
1 Year Ago
Some refactor and cleanup
1 Year Ago
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1 Year Ago
menu/codegen changes
1 Year Ago
UI/menu changes for take only mode.
1 Year Ago
Never stack items
1 Year Ago
Out of bounds NRE fix
1 Year Ago
Missing shelved change.
1 Year Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
1 Year Ago
Couple of non-weapon test item setups. Increased random rotation.
1 Year Ago
Apply some slight random rotation when spawning items in take only mode. Don't show placement ghosts in take only mode.
1 Year Ago
Basics of "take only" mode.
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from mfm_errors, seems ok
1 Year Ago
merge from main with a ton of plastic errors?
1 Year Ago
more
1 Year Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
1 Year Ago
Cleanup. Compile fixes. Added RPC safety checks.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
disable debug log
1 Year Ago
merge from turning
1 Year Ago
merge from mfm2
1 Year Ago
restored test scene, updated test save
1 Year Ago
manifest
1 Year Ago
merge fix
1 Year Ago
merge from main
1 Year Ago
merge from placement effect
1 Year Ago
Add missing light setup on tall weaponrack
1 Year Ago
Fix weapon rack light collider interfering with placement
1 Year Ago
Only load shader material once
1 Year Ago
Use placement shader
1 Year Ago
Replace all materials not just first
1 Year Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
1 Year Ago
save file, debug
1 Year Ago
wip and some debug
1 Year Ago
show correct skin on placement ghost model
1 Year Ago
merge from weapon racks main
1 Year Ago
merge from mfm
1 Year Ago
Setup glock again after merge conflict
1 Year Ago
the rest