128,494 Commits over 4,140 Days - 1.29cph!
More work on navmesh link improvements.
open box variation for electrical_box_d with lever handle
added fuse
updated fusebox
updated simpleswitch
missing files
More work on navmesh links.
fixed pivots on electrical_box_d_open / oriented it toward Z
electrical_box_d_open prefab update
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
Updated DivingTank, DivingMask and DivingFins art
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
Swamp splat and heightmap update
kinetic wheel
blast door
fixed simple switch art
bugfixes for door
removed debug.logs
updated puzzletest scene
Network++
Merge from hapis_islands
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
Support multiple NPCs using the same waypoint set.
another Hapis startup error fix
electric generator ability for wheelswitch
Nav Mesh Link ai upgrades.
Fix for missing component on chicken prefab error spam
updated puzzletest scene
added OR switch
added temp cardreader
progress backup puzzle logic implementation
Savas offshore junpiles and dive sites
progress backup puzzle logic powerplant
progress backup puzzle logic airfield
progress backup puzzle logic trainyard
progress backup puzzle logic WTP
progress backup puzzle logic MT
progress backup puzzle logic LS