256,089 Commits over 3,990 Days - 2.67cph!
- Turretts typo fix in mission tracker
Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
- Added anim event to launcher eject anim for when anim for camera shake
- Reduced size of TT's projectile
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
- Moved the boss to the 2nd mission so people can try it out more easily
Reorganised city folders.
Fixed numpad keys changing graphics setting when typing in chat etc
FOR FUCK SAKE wall turret prefab and factory room with correct collision/minimap display
FOR FUCK SAKE boss room
!A model/animation
In-engine character renders.
Automated Linux DS Build #16
Water Impact VFX for all animals and player.
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
changes to rock projectile
- Increased LootContainer's shield drop chance to 7%
switched the test bootstrap scene to be the main one now.
Removed old bootstrap stuff. Project settings stuff and old scenes.
Network Level loading / bootstrap.
Created EditorSettings MenuItems
- Bosses are now only generated on the 3rd mission of an area, so there'll be a boss fight after every 2 normal missions, through all the areas.
- Added BOSS text to mission generation screen to show the third mission will be a boss fight
- 3rd and 5th missions of an area are now boss fights, rest are normal
- Reorganised mission scriptable object folder to split normal missions from boss missions. (still under seperate Area folders)
- Rebuilt prefabs
- Increased speed of spikey thing
- Added an OnDestroyEntityAnimation which can be used to trigger entity state changes/animations on a list of entities when the obejct gets destroyed
- Changed beertap room fight so wall turrets spawn after each tap is destroyed
- Object pooler just always returns a new object for now
- Updated prefabs
- Halved the health of beer taps
FOR FUCK SAKE WIP boss room
!A factory asset
FOR FUCK SAKE turret gloss
FOR FUCK SAKE turret prefab
Switched off debug replay mode
Added death anim to lionEL controller
- Increased player turn speed from 10 to 20