239,408 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Started a basic breakout clone.
10 Years Ago
Changed ambient occlusion image effect order
10 Years Ago
Added safe error handling when a grass patch uses too many vertices
10 Years Ago
Prefab names
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
10 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
10 Years Ago
Removed duplicate LOD group from cactus 5
10 Years Ago
Removed unused model mockup.
10 Years Ago
Removed unused model mockup.
10 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Added non-corrupted demos.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
10 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
10 Years Ago
SkinnedMeshCollider triangle array errors
10 Years Ago
Fixed some prefab layers
10 Years Ago
Fixed errors with input state being null on disconnect
10 Years Ago
player wont refresh anim after death
10 Years Ago
player wont refresh anim after death
10 Years Ago
Recorded a couple of uncorrupted Mazing demos.
10 Years Ago
Recorded a couple of uncorrupted Mazing demos.
10 Years Ago
Added a non-corrupted Test Game demo.
10 Years Ago
Added a non-corrupted Test Game demo.
10 Years Ago
Stopped debug atlas images being generated.
10 Years Ago
Stopped debug atlas images being generated.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
10 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
10 Years Ago
added instructions on menu stage
10 Years Ago
added instructions on menu stage
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
screen fade uses a tilemap
10 Years Ago
screen fade uses a tilemap
10 Years Ago
Darkened the CRT shader minimum brightness.
10 Years Ago
Darkened the CRT shader minimum brightness.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on a new game.
10 Years Ago
Started work on a new game.
bot
10 Years Ago
LinuxDS Build 95
10 Years Ago
This should fix having to hit doors to get lock status to change
10 Years Ago
Changed ores to use standard shader