239,408 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Tweaked camera, sky Added ProceduralSmall map Animals now spawn everywhere (instead of just forests)
10 Years Ago
Done the rest of the road cases. Need to test splines are created in the right order and generate meshes from them. AGAIN...
10 Years Ago
Fixed player model not playing walk animations (NaN mechanim shit)
10 Years Ago
- Road position is now calculated properly. - Meshes now have their own game objects instead of getting combined. Will need an optimise button though.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Fixed remaining PVT issues on OSX/GL; port to u5 is complete Updated PVT terrain shader to match recent changes to fallback Fixed amplify motion shader errors Removed unused AM shaders for now Scaled back on pagesPerFrame
10 Years Ago
players no longer collide with other players refactored some code to make it a bit easier to read
10 Years Ago
players no longer collide with other players refactored some code to make it a bit easier to read
10 Years Ago
Done some messin. It's all broked but I have a plan!
10 Years Ago
Switched mario for mazing.
10 Years Ago
Switched mario for mazing.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Fixed all decor not spawning
10 Years Ago
More grass tweaks
10 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
10 Years Ago
Another stab at UI lag
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Swapped UI rendering back to how it was, this new way kills frame rate
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
10 Years Ago
Added swimming view model test source file
10 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
10 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
Been fucking around all day to sort out UV matching up but finally figured out a good method. Do it in the face creation!
10 Years Ago
FIxed player skin being shiny as balls at night
10 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Time of Day update to 2.1.2 prerelease 2
10 Years Ago
Updated default scene.
10 Years Ago
Updated default scene.
10 Years Ago
Started a basic breakout clone.