239,408 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
10 Years Ago
Worked out calculations for splines. Manage the components for caps and intersections. Generate meshes. Need to decide how to blend two different road types.
10 Years Ago
Client network connection will skip out if too much time has been spent processing packets Fixed water not having reflection/refraction Removed SetIKWeight references Profiling Stuff Fixed FakePhysics running clientside (perf)
10 Years Ago
Impala cleanup and scale fixes.
10 Years Ago
Missed two mats
10 Years Ago
Asset cleanup and rexporting with standardised scaling and other fixes
10 Years Ago
Fixed possible NRE in AIBody
10 Years Ago
Fixed shadow caster; was writing to camera depth Optimized some getcomponents in AM
10 Years Ago
Re exported impala at proper scale
10 Years Ago
UVs are still a little messed up but they'll do for now. Still way better than it was anyway. Still missing some calculations I need to work out based on road direction and segment direction being different.
10 Years Ago
Disbale error logging in editor (crash, freezing etc) Skinned meshes update their bounds on demand instead of every x seconds Fixed warning in PlayerInventoryAnimation because of missing ikWeight param Disabled Am auto register objects
10 Years Ago
Player spec map (fudged, workable)
10 Years Ago
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10 Years Ago
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
10 Years Ago
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
10 Years Ago
Labelled player animations with "PlayerAnimations" Made sure all player animations were using the RustPlayer avatar Made ikWeight use animation curves instead of calling SetIKWeight
10 Years Ago
Undone everything goosey did yesterday (fixes broken player animation, sorry dude)
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Quick fix for lat-based atmospheric blend
10 Years Ago
added the torch and rock animations to the mecanim controller; adjusted the timings on some of the movements to lessen some of the "foot sliding" going on
10 Years Ago
Generating meshes. Got a new plan for intersections and end caps. UV's are still a slight pain in the fucking arse.
10 Years Ago
Updated water adjustment script
10 Years Ago
Updated sky prefab and scene render settings Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
10 Years Ago
AdaptiveReinhard tonemapping still broken on OS X (sorry)
10 Years Ago
Time of Day update to 2.1.2 prerelease 3
10 Years Ago
changed the SetIKWeight animation events so it works with the Mecanim Synch layer stuff; Set up the last of the remaining weapon anims for mecanim
10 Years Ago
-added a workaround to a mecanim bug that was breaking the SetIKWeight function
10 Years Ago
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bot
10 Years Ago
VPK Build 96
bot
10 Years Ago
LinuxDS Build 97
10 Years Ago
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added latitude-based atmospheric blend component; only does color LUTs atm Preparing amplify color for 2-way latitude+day-night blend
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10 Years Ago
Windows Build 122
10 Years Ago
jog and running animations done for the player holding rock
10 Years Ago
Sync with GitHub.
10 Years Ago
Initial commit of source files. Needs serious cleanup and standardisation.
10 Years Ago
Initial commit of project ported to U5, mostly broken and messy for now.
10 Years Ago
Added a Highscore class.
10 Years Ago
Added a Highscore class.
10 Years Ago
rigged view model bota bag
10 Years Ago
Added first pass bota bag view model source anim