reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

6 Years Ago
Added wiggle effect
6 Years Ago
copy AI design files in the build process.
6 Years Ago
Added doublevision effect
6 Years Ago
Added photofilter effect
6 Years Ago
Added greyscale effect
6 Years Ago
merge from animalthink
6 Years Ago
setup/testing out sleep/wake on train tunnels AI
6 Years Ago
Updating AA and shafts
6 Years Ago
censorplayerlist now enabled by default
6 Years Ago
god rays final bits
6 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
6 Years Ago
merge from ai main
6 Years Ago
Rework next frame button to work better (previous frame is unchanged)
6 Years Ago
▆▌▇▊█▅▄▍
6 Years Ago
▋▉▊█▄▇▉█▆ ▄▍▊ ▊▅▅▋ ▇▉▆▌▍▆▅▅ ▌▍▅▅▆▊
6 Years Ago
Fixed OnPressed event firing at the start of a drag
6 Years Ago
Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
6 Years Ago
Fixed dragged shots icon staying lingering Fixed drag and drop canvas depth
6 Years Ago
Put a whole copy of Compound underwater on the test map
6 Years Ago
Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
6 Years Ago
Added next and previous frame buttons to timeline
6 Years Ago
Minor fix
6 Years Ago
Added confirmation step before deleting shots
6 Years Ago
Increase underwater visibility when in the sub
6 Years Ago
Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
6 Years Ago
Fixed shot name not showing in countdown UI Fixed default shotname not being calculated properly Added countdown sfx Added recording underlay
6 Years Ago
Driving controls/physics
6 Years Ago
Merge from main
6 Years Ago
██▌█▋▄▆█▉▍▊▋ ▍▌▇▄█▌▌
6 Years Ago
Bugfix
6 Years Ago
Hide the plankton too, we don't want plankton in our sub
6 Years Ago
Increase minimum buoyancy
6 Years Ago
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
6 Years Ago
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
6 Years Ago
Dome surroundings
6 Years Ago
▆▅▆▋▅▄ ▋█▉ ▍▋▉█ ▋▋▄▅▌▊ ▇▄▌██▊▋ ▆█ ▆ ▍█▋▄▄▍▊▌█▉▊▋▅▊▋▇ ▄▇▊█▉▆█▆ █▌▇ ▊▋▅▇▌ ▆▆▉█ ▍█ █▋▅▅ ▊▇▍▊ ▍▆▋▄▉█ ▊▄▊▊ ▄█▊ ▅▉▍▅ ▇▆▌█▍ ▄▆▇▊▌▌▇█▊▄▆ ▋▍▅ ▍▋▉▌ ▅▅▉▌█▉▋▇▆▅ ▄▇▅▅▅▍ ▅▉▊▍▉▌▋▆▄▍▆▌▅█▄█▌▇▊ ▇▇▆▌▌▌▉▉ ▅█▆▍▄▊▍▄█▄▉ ▇▇█▇ ▋█▆▍▅▋▄ ▊▉▌█▌ ▊▍▊▋▅▄
6 Years Ago
More desert landscaping
6 Years Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
6 Years Ago
▊▆▅▅▋█ ▇▍▅▌▉▅█▅▊ ▅▌▄▉▅ ▊▅▍█▇
6 Years Ago
Fixed issue with final blits using incorrect viewport
6 Years Ago
Terrain backup
6 Years Ago
brain counts
6 Years Ago
Unity 2020.3.7f1
6 Years Ago
Error log if AI design not found
6 Years Ago
merge from main
6 Years Ago
spruced up ricochet effect, scale with distance
6 Years Ago
Mostly fixed god rays
6 Years Ago
merge from ai main
6 Years Ago
More profiling & profiling fixes