108,630 Commits over 3,867 Days - 1.17cph!
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First person models of the 6 new melee weapons ready for an animation pass.
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added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
Distant gunshots are a bit quieter but can be heard from farther away
disabled some stuff for now
Tweaked sun and moon brightness
Updated camera in TestLevel
Merge from procgen9.1
Game manifest
Network++
Save++
Increased max number of attempts to place mountain prefabs
Higher forest density in the arid biome to be more in line with the other biomes
bone club condition reduced
fixed keypad LOD errors & can now *really* see it from farther away
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
decreased bone club impact sound
added new icons for bone club and riot helmet
increased grass displacement on traps
Slightly less dynamic decor
Reduced powerline topology radius
Added palms to warm beaches
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
Disabled smooth LOD transitions on certain close-range decor
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
bone club resource harvesting balance
fixed some errors on the bone club
torch has slightly more durability when hitting things (8 hits instead of 5)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
halved ore yield
increased ore spawns
waterpipe shotgun default blueprint
removed arm random scaling (fixes weird hold positions)
Lower bush density on beaches
Added dirt to arid biome splat mapping