123,980 Commits over 4,171 Days - 1.24cph!
Merged legacy-terrain and procgen7 branches
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Removed dead decor scripts. Plugin to Ignore.conf
Removed depth offset from sky shaders
Updated ProjectSettings to u5p2
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Fixed TerrainMeta edit mode errors on terrains that don't have all components
merge from changeset 6753
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Removed TerrainColorSet from some prefab scenes (no longer required)
Stone breakables anmd prefab implementations
Merged /main/deploytosocket to main
Initialize terrain alpha map with 1 if no texture to load was found
Water normal map fiddling
Prefab preprocess, try to strip unneeded gameobjects
Making ConstructionGrade a PrefabAttribute
Dump memory object information if available
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Reapplied fixes from commit 6783
Updated skinning on head2
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Disabling graph in FPs graph (because it hurts FPS, badly)
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
updated the animal skins to use the PBR shader